Aheadatime
Prince
- Joined
- Dec 21, 2009
- Messages
- 325
Bunch of helpful stuff.
1. I can see why this makes sense for the Buildings section, as it's less visual clutter, but what about in a section like Buildings_YieldChanges? Say I'm removing growth and production from the watermill and adding gold. If I just do this...
Spoiler :
Code:
[Buildings_YieldChanges]
<Replace>
<BuildingType>BUILDING_WATERMILL</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Replace>
[/Buildings_YieldChanges]
...would modbuddy understand that I'm trying to replace both YieldTypes? I always use the Delete function in instances like this to ensure that all types are removed before adding the new stuff.
2. Replaced all icons with Courthouse for now.
4. I can never remember which resources use an 'S'. Banana(s), Fur(s), Truffle(s), etc. Kinda irks me that some have the 's' and some don't. Fixed.
5. Fixed.
6. After reverse engineering a mod and seeing that you could get away with doing this, I chose the lazy route lol. Fixed.