I almost lost my mind after spending several evenings editing XML files, trying to create my own civilization. This led me to the thought that I’d like to have a more declarative way to develop content mods.
So, I decided to create a tool that would help me do this faster and with less pain.
Now, I want to share the results of my week of work with you.
Maybe someone besides me will find it interesting and useful for their own mod development.
According to my estimates, the tool currently covers about 60-80% of cases, but it can be further improved.
Feel free to share your suggestions, ideas, and criticism.
At the moment, it covers creation and managing:
github.com
So, I decided to create a tool that would help me do this faster and with less pain.
Now, I want to share the results of my week of work with you.
Maybe someone besides me will find it interesting and useful for their own mod development.
According to my estimates, the tool currently covers about 60-80% of cases, but it can be further improved.
Feel free to share your suggestions, ideas, and criticism.
At the moment, it covers creation and managing:
- Modinfo
- Civilizations
- Units
- Buildings
- Improvements
- Unique Quarters
- Traditions
- Progression trees
- Game effects(modifiers)
GitHub - izica/civ7-modding-tools: civ7-modding-tools
civ7-modding-tools. Contribute to izica/civ7-modding-tools development by creating an account on GitHub.
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