What's realistic for science production? Slider bar. Slider bar is clearly the most realistic and "complex" and least dumbed down model we have, because that's the way Civ IV did it.
Not sure if civ 4 fanatic or sarcastic critic...
What's realistic for science production? Slider bar. Slider bar is clearly the most realistic and "complex" and least dumbed down model we have, because that's the way Civ IV did it.
Not sure if civ 4 fanatic or sarcastic critic...
Even if you look in the modern era, the United States dominates in all sectors and it doesn't look "tall" to me.
People look at small countries being richer or more advanced than larger ones and it's largely a modern conceit created through the aftermath of WWII with de-colonization and globalization.
It's a phase that will pass, at least in terms of wealth. What hasn't changed is that in every period of time, every relevant power in its respective landscape has been "wide".
With the British Empire and Nazi Germany or Imperial Japan in WWII, or the United States and the USSR in the Cold War, or even now, with ascendant China and India, it's all been wide.
Off the top of my head, it's been wide since Egypt and the Hittite Empire with the
The United States is a superpower but very much a historical outlier. It was an colonial offshoot that gained independence and then had a whole continent to expand into with almost no serious opposition. Furthermore it was separated from other world powers by entire oceans so was protected from Old World politics.
Nazi Germany and Imperial Japan are very bad examples of tall vs wide. Germany and Japan were already relatively wealthy and advanced nations prior to any conquests. That's why they undertook those conquests. They were already strong by being tall and were trying to become a superpower like the U.S. by being tall and wide. But its not like Japan was some backwards country and than voila it adds lands and then those lands contributed to it becoming much more wealthy and advanced. Neither was the case with Nazi Germany. They were already relatively wealthy and advanced.
If anything those regimes were ruined precisely because they tried to become wide by conquering other nations and then lost in their attempt to go wide. So going "wide" was what did them in and they were already somewhat powerful due to being "tall" first.
And China and India are in fact great examples of nations that were wide but very much weak and poor and backwards since the Industrial Revolution. What made Europe and the West advanced leaps and bounds over these "wide" nations is that Europe was gaining strength by being "tall" due to Industrial and Scientific Revolutions and a more educated and urbanized and skilled population that greatly magnified their wealth and power even though those European nations were like a fraction of the size of India or China.
As for the USSR, look what happened to this "wide" empire!
Not sure if civ 4 fanatic or sarcastic critic...
My main point is that being wide or tall should be viable based on circumstances and there should be risks and rewards for each path.
If you go too wide too fast, there should be more risks of instability, civil wars, bankruptcy corruption and such as happened to most empires in history. But if you only go tall, there are obvious risks as well in terms on being more vulnerable militarily and more dependent on diplomacy and trade to survive for instance.
A great game design would be that there are risks and rewards for each style of play but shouldn't overwhelmingly favor one style or the other.
My main point is that being wide or tall should be viable based on circumstances and there should be risks and rewards for each path.
If you go too wide too fast, there should be more risks of instability, civil wars, bankruptcy corruption and such as happened to most empires in history.
Sid Meier said:The original design of Civ was the rise and fall of civilizations. There would be occasional setbacks, such as the Dark Ages, that you would have to overcome, and the glory of overcoming them would be satisfying. But what we found was that when bad things happen, people would just reload the game. They were not interested in the fall of civilizations. Just the rise of them.
But if you only go tall, there are obvious risks as well in terms on being more vulnerable militarily and more dependent on diplomacy and trade to survive for instance.
A great game design would be that there are risks and rewards for each style of play but shouldn't overwhelmingly favor one style or the other.
If you ask me, I do think there's a place for a Tall playstyle.
The difference is, I don't think it should be rewarded for being passive.
A Tall playstyle to me, should be about surviving by playing off AIs against one another, and getting bonuses to accommodate this.
It certainly should not be getting an inherent development bonus just because you don't want to expand.
Nazi Germany and Imperial Japan are very bad examples of tall vs wide. Germany and Japan were already relatively wealthy and advanced nations prior to any conquests. That's why they undertook those conquests. They were already strong by being tall and were trying to become a superpower like the U.S. by being tall and wide.
But its not like Japan was some backwards country and than voila it adds lands and then those lands contributed to it becoming much more wealthy and advanced. Neither was the case with Nazi Germany. They were already relatively wealthy and advanced.
If anything those regimes were ruined precisely because they tried to become wide by conquering other nations and then lost in their attempt to go wide. So going "wide" was what did them in and they were already somewhat powerful due to being "tall" first.
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As for the USSR, look what happened to this "wide" empire!
If anything those regimes were ruined precisely because they tried to become wide by conquering other nations and then lost in their attempt to go wide. So going "wide" was what did them in and they were already somewhat powerful due to being "tall" first.
The expansion of Nazi Germany, Japan during WW2 (as well as Napoleonic France a century earlier) was very short lived ... in terms of Civ it was like a flash and lasted only a turn before it collapsed in the next turn ...
When looking at a map of the world in 1942 with all those conquered regions, you always have to distinguish between war plans and reactions to events, historic, economic and strategic reasons, recollecting lost territories, conquering regions with needed resources to continue the war and occupying strategic locations to win/not loose the war ... the Dynamic of War has nothing to do with settling tall or wide ... but after a successfull war you may end with a wide empire and have to deal with its problems and difficulties ... (One of the differences is that a settled empire is usually ethnically homogenous while a conquered empire usually is a multi-ethnic empire ...)
Artificially limiting yourself to very few cities (or only one as in your case) is a handicap & should be considered as such. Just like balancing game mechanics around deity won't make much sense.I completely agree with this, I really hope that will possible to win both having just one city or having an empire which control an entire continent.
If this will be balanced by depending on trades to get resources for tall empires and the need of powerful army to control territories for wide empires...we will have a great game.
Artificially limiting yourself to very few cities (or only one as in your case) is a handicap & should be considered as such. Just like balancing game mechanics around deity won't make much sense.
Wide should always be better than having fewer cities if you can pull it off successfully. Eventually almost famous civs tried to pull off the wide stunt. Those who succeeded include Romans, Arabs, Mongols, British, Turks etc.
Now the real question should be how easy/hard it should be to effectively pull off full wide style play. In my opinion instead of putting too many artificial penalties it might be a good idea to induce a balance of great powers mechanic through more smarter AI & systems such as casus belli & coalitions. Stability & finance should be another hurdle which should be used to keep in check the overexpansion of an empire.
But in the end if you are large & stable empire, a puny city state shouldn't be able to do much against you without clever tactics, foreign support & some good fortune.
Also I've seen some people putting the argument of tall Europe Vs wide India & China. Keep in mind that European nations that look tall right now went pretty freaking wide for the last few centuries. British empire or Spanish empire weren't exactly tall 4 city empires by any stretch.
The much tighter competition among Europeans allowed them to outpace other nations such as ones in Middle East, India & China which were far more advanced for quite a long time. In turn they used it to go wide. Now after decolonisation they have lost most of their colonies & now wide countries India & China are quickly catching up & in next 50-100 years China, India & Israel might be much more powerful & strong than your now tall European nations.
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