Howdy,
for ![Civ3 Conquests [c3c] [c3c]](/images/smilies/c3c.gif)
This scenario was easy to build and lets the player start in the modern era. Scientific CiVs are less useful to play as hear although no techs in the modern era have been researched. Expansionist CIVs still retain a certain usefulness- as long as there are chunks of uninhabited territory barbarians will linger
. The Barbarins have been updated for this game but are not strong enough to pose a significant threat. BUT, I am still working on them to actually get them to work
.The task in the game is to conquer the whole world as soon as possible[plasma]. With loads of CIVs this makes it easier as they can be conquered quickly and so wars are short. Resources to CIV ratios have
not been altered so resource wars are often. Ummmmm... Oh yeah, the years have been changed but its OK. I experimented with new units but Ill leave that for a later veraion. One more thing- There is a frenzy to build wonders but it dosen't hamper gameplay and no obsolete wonders can
be built.
This text is also in the readme under 'Background' for reference.

For the best game I recommend certain game rules to be followed:
When choosing a world follow Kettyo's ALLCIV scenario rules:
60% Ocean for maximum land.
Continents for a more interesting game.
Wet Climate for most rivers etc.
Temperate for most diverse terrain.
5 billion year old world for smoothest terrain.
It is also recommended that Barbarions are set to 'raging' to add
better gameplay early on.
Accelerated production should be highlited as Modern Era units
are very expensive for a growing CIV.
I believe that games are largely pointless if 16+ CIVs are placed on a
map size below standard.
No game rules which should drastically alter gameplay have been
written.
All feedback is welcome! please post in this thread or email me at greye_skye@hotmail.com!
Enjoy!!!!!

![Civ3 Conquests [c3c] [c3c]](/images/smilies/c3c.gif)
This scenario was easy to build and lets the player start in the modern era. Scientific CiVs are less useful to play as hear although no techs in the modern era have been researched. Expansionist CIVs still retain a certain usefulness- as long as there are chunks of uninhabited territory barbarians will linger


not been altered so resource wars are often. Ummmmm... Oh yeah, the years have been changed but its OK. I experimented with new units but Ill leave that for a later veraion. One more thing- There is a frenzy to build wonders but it dosen't hamper gameplay and no obsolete wonders can
be built.
This text is also in the readme under 'Background' for reference.

For the best game I recommend certain game rules to be followed:

When choosing a world follow Kettyo's ALLCIV scenario rules:
60% Ocean for maximum land.
Continents for a more interesting game.
Wet Climate for most rivers etc.
Temperate for most diverse terrain.
5 billion year old world for smoothest terrain.
It is also recommended that Barbarions are set to 'raging' to add
better gameplay early on.
Accelerated production should be highlited as Modern Era units
are very expensive for a growing CIV.
I believe that games are largely pointless if 16+ CIVs are placed on a
map size below standard.
No game rules which should drastically alter gameplay have been
written.
All feedback is welcome! please post in this thread or email me at greye_skye@hotmail.com!

Enjoy!!!!!