Foulweather
Warlord
I'm trying to create a modifier that lets me culture bomb when the player improves a luxury resource. I'm using the modifier used by Australia's pasture ability, and my trait works just fine on plantations and mines, etc. until I try to add a SubjectRequirementSetId to it, namely that 'PLOT_HAS_LUXURY_RESOURCE' (since I don't want banana plantations or stone mines setting off the bomb). I then connect this RequirementSetId to the already present RequirementId 'REQUIRES_PLOT_HAS_LUXURY'. This doesn't work, however, and in-game the culture bomb is now absent. Anybody have an idea what I'm missing?
Thanks
FW
Thanks
FW