Hey everyone. I was reading through some tutorials and guides on how to mod Civ5's game speed (years per turn) and I can't quite figure it out. Basically, I want the game to last longer before 2050, but have the building/producting/etc speed of epic.
I go to CIV5GameSpeeds.XML and I change the value of Victory Delay percent, but it doesn't seem to change anything? I started an epic game before I modded the file and after 1 turn 25 years passed. I exited the game, changed the value (epic from 150 to 200) and restarted the game and ended a turn, but 25 years still passed.
Further in the XML file are a bunch of figures for months and turns, but there seems to be 8 categories for each speed and I think these are the values I need to change but I am wondering if it will affect the game if I fudge these numbers? For example the first set of values for epic is <GameSpeedType>GAMESPEED_EPIC</GameSpeedType> <MonthIncrement>300</MonthIncrement> <TurnsPerIncrement>140</TurnsPerIncrement> . Does this mean that for for 140 turns, each turn passes 300months/25 years, altogether 3500 years? If I changed it to 240 months and 175 turns will it work out just fine? While on the topic, could I actually just keep the values the same but increase the turns therefore having the game end in (hypothetically) 2150? Help would be appreciated
I go to CIV5GameSpeeds.XML and I change the value of Victory Delay percent, but it doesn't seem to change anything? I started an epic game before I modded the file and after 1 turn 25 years passed. I exited the game, changed the value (epic from 150 to 200) and restarted the game and ended a turn, but 25 years still passed.
Further in the XML file are a bunch of figures for months and turns, but there seems to be 8 categories for each speed and I think these are the values I need to change but I am wondering if it will affect the game if I fudge these numbers? For example the first set of values for epic is <GameSpeedType>GAMESPEED_EPIC</GameSpeedType> <MonthIncrement>300</MonthIncrement> <TurnsPerIncrement>140</TurnsPerIncrement> . Does this mean that for for 140 turns, each turn passes 300months/25 years, altogether 3500 years? If I changed it to 240 months and 175 turns will it work out just fine? While on the topic, could I actually just keep the values the same but increase the turns therefore having the game end in (hypothetically) 2150? Help would be appreciated
