[ModReq] City-States use Settlers

kingwolf

Chieftain
Joined
Nov 3, 2016
Messages
12
So is it possible to have the City-States actually use settlers they capture? it would be pretty nifty imho. Or perhaps have them build settlers, but mainly if they capture a settler they actually use it.
 
There is a file in data folder called something like "civilization file"

You will find this line

<Row CivilizationLevelType="CIVILIZATION_LEVEL_CITY_STATE" CanFoundCities="false" CanAnnexTilesWithCulture="false" CanAnnexTilesWithGold="false" CanAnnexTilesWithReceivedInfluence="true" CanEarnGreatPeople="false" CanGiveInfluence="false" CanReceiveInfluence="true" CanBuildWonders="false" StartingTilesForCity="5"/>

You can change "CanFoundCities" into true. I don't know if they will actually make new settlers and if they do if they would actually use them. But I do know for a fact changing it doesn't crash the game. I just tried it but did not play a full game with it.

There is a simple mod that gives City States different starting units, you can change it manually easily. Again I don't know if they will actually use them, but again I do know the game won't crash.
 
thanks friend! mainly wanted it for when they captured settlers, i have a feeling if they actually made settlers mind end up being a tad broken lol if not interesting.
 
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