Mojotronica
Expect Irony.
Here are my notes for a potential mod that I could put together incorporating several ideas I have for the game.
First of all NO IRONCLADS. Too powerful, too soon after the discovery of Magnetism. Ironclads must go or your age of sail is completely lame.
Ive changed some of the upgrade paths for the units. For example, now Spearmen & Pikemen converge with Swordsmen in the Middle-Ages. Archers are defensive units now, and kick-off that upgrade path.
Some of the costs have been changed, mostly to deflate a couple of points in the game where the cost seems disproportionate to the units value. Spearmen have increased in cost, but they dont require any resources to build, either.
I eliminated the Medieval Infantry in this mod proposal. I have replaced them w/ the Axman instead.
The Axman represents a style of fighting in which self-defense is not a priority. Constant motion is required to remain alive. It is extremely weak defensively, but it is the most powerful offensive unit of the Ancient era. By making it available only with the Monarchy advance (and access to Iron) this unit wont appear until more balanced units have been around for awhile.
It could also represent the earliest religious fanatics, and I considered making it available w/ Polytheism but Monarchy is better its not a required tech. Its lack of dependence on Monotheism makes it the perfect unit for the pagan Vikings, for example
The Longbowman has been promoted to UU status for the English. It is replaced with the Crossbowman. Historically only the English used Longbowmen effectively, and its a MUCH better UU for them than the Man O War.
The Crossbowman is defensive, a little weaker than the old Longbowman but cheaper, available earlier and still requires no resources. It will defend adequately against Knights, which are twice as expensive
Knights are a little cheaper.
Grenadiers are musket-armed offensive units. Powerful attack, strong defense but vulnerable. They are designed to be used w/ Musketmen and Cannons in coordinated assaults.
Riflemen are cheaper.
Guerillas are more powerful offensively, and are also cheaper.
First of all NO IRONCLADS. Too powerful, too soon after the discovery of Magnetism. Ironclads must go or your age of sail is completely lame.
Ive changed some of the upgrade paths for the units. For example, now Spearmen & Pikemen converge with Swordsmen in the Middle-Ages. Archers are defensive units now, and kick-off that upgrade path.
Some of the costs have been changed, mostly to deflate a couple of points in the game where the cost seems disproportionate to the units value. Spearmen have increased in cost, but they dont require any resources to build, either.
I eliminated the Medieval Infantry in this mod proposal. I have replaced them w/ the Axman instead.
The Axman represents a style of fighting in which self-defense is not a priority. Constant motion is required to remain alive. It is extremely weak defensively, but it is the most powerful offensive unit of the Ancient era. By making it available only with the Monarchy advance (and access to Iron) this unit wont appear until more balanced units have been around for awhile.
It could also represent the earliest religious fanatics, and I considered making it available w/ Polytheism but Monarchy is better its not a required tech. Its lack of dependence on Monotheism makes it the perfect unit for the pagan Vikings, for example
The Longbowman has been promoted to UU status for the English. It is replaced with the Crossbowman. Historically only the English used Longbowmen effectively, and its a MUCH better UU for them than the Man O War.
The Crossbowman is defensive, a little weaker than the old Longbowman but cheaper, available earlier and still requires no resources. It will defend adequately against Knights, which are twice as expensive
Knights are a little cheaper.
Grenadiers are musket-armed offensive units. Powerful attack, strong defense but vulnerable. They are designed to be used w/ Musketmen and Cannons in coordinated assaults.
Riflemen are cheaper.
Guerillas are more powerful offensively, and are also cheaper.