I was talking over a few things with a friend and we came up with a few ideas concerning money, plunder, etc. in Civ.
These are all with a view to making things a little more interesting.
1) Why do all military units cost 1gp (or what the currency is) to maintain?
Thats soooo unsophisticated! Even Master of Magic had different values attached to units. Lets face it, an Aircraft Carrier should be far more expensive than a warrior.
(And why no mercenaries? again MoM had loads of those, although you couldn't choose to hire them, they just showed up).
2) Plunder. If you plunder someones territory (roads, irrigation etc) you should get money. After all this is what armies have been doing for centuries. You opponent then has a problem, stay in his nice safe cities, or come out and face your troops.
The same problem governments and armies have face for centuries.
Now to my mind both these suggestions could be very easily implemented and would greatly enhance the gameplay - which, lets face it, can be a touch simplistic.
These are all with a view to making things a little more interesting.
1) Why do all military units cost 1gp (or what the currency is) to maintain?
Thats soooo unsophisticated! Even Master of Magic had different values attached to units. Lets face it, an Aircraft Carrier should be far more expensive than a warrior.
(And why no mercenaries? again MoM had loads of those, although you couldn't choose to hire them, they just showed up).
2) Plunder. If you plunder someones territory (roads, irrigation etc) you should get money. After all this is what armies have been doing for centuries. You opponent then has a problem, stay in his nice safe cities, or come out and face your troops.
The same problem governments and armies have face for centuries.
Now to my mind both these suggestions could be very easily implemented and would greatly enhance the gameplay - which, lets face it, can be a touch simplistic.