Rocco.40
King
- Joined
- Mar 2, 2015
- Messages
- 652
Master of Orion 2: Open Challenge #2 (OC2)
- Custom Huge galaxy with 64 stars, ice map mod & less wormholes.
- Note that this a difficult map that imposes a serious range restriction.
- You start the game with 3 flagships: 1 in orbit and 2 in the build queue.
- The build queue may be sorted as you see fit but the 2 flagships may not be deleted from it.
- You may not build new flagships other than the 2 already in the queue.
- A flagship may be refitted at any time, but it may never be refitted to an unarmed ship.
- If you loose all 3 flagships, you have lost the game!
- Only scouts or offensive fleets can roam the galaxy freely and may enter systems that are not owned by yourself.
- Scouts are: unarmed frigates, colony ships and outpost ships.
- Offensive fleets are: a group of 1 or more ships that contains a flagship.
- Newly build armed ships can remain in orbit to strengthen defenses or travel other owned systems.
- Systems are owned if you have a colony or an outpost present. (Owned systems may be shared with an opponent.)
- If you want new ships to join an offensive fleet, they need to be picked up by that fleet at one of your systems!
- Thus there can be maximum 3 offensive fleets at any time.
- If a flagship retreats from battle, the rest of the fleet must also retreat in that same combat turn.
- If a flagship is lost in battle, that battle maybe finished.
- Remaining combat ships need to be picked up by another fleet if they are at a foreign system or immediately travel to the closest owned system.
- It is preferable that Ship Leaders reside on the flagships, but its not mandatory.
- If you have the Avenger (from Orion): That ship can do whatever it wants and can roam the galaxy freely.
- You can play for minimum #turns, or
- You can play for highest score in which case the maximum number of turns is 500.
- If the game takes more than 500 turns to finish, you have lost the game!
It's recommended to play OC2 in version 1.50.3 with SET150 and Ship Initiative enabled. (the save works in 1.31 or 1.40 too)
Rename the attachment SAV1.7z to SAV#.GAM, where # is the number (1-9) of the slot you want it to have.
Youtube video's are very welcome, but you can also post your hall of fame result in this thread.
Introduction video (youtube)
- Custom Huge galaxy with 64 stars, ice map mod & less wormholes.
- Note that this a difficult map that imposes a serious range restriction.
- You start the game with 3 flagships: 1 in orbit and 2 in the build queue.
- The build queue may be sorted as you see fit but the 2 flagships may not be deleted from it.
- You may not build new flagships other than the 2 already in the queue.
- A flagship may be refitted at any time, but it may never be refitted to an unarmed ship.
- If you loose all 3 flagships, you have lost the game!
- Only scouts or offensive fleets can roam the galaxy freely and may enter systems that are not owned by yourself.
- Scouts are: unarmed frigates, colony ships and outpost ships.
- Offensive fleets are: a group of 1 or more ships that contains a flagship.
- Newly build armed ships can remain in orbit to strengthen defenses or travel other owned systems.
- Systems are owned if you have a colony or an outpost present. (Owned systems may be shared with an opponent.)
- If you want new ships to join an offensive fleet, they need to be picked up by that fleet at one of your systems!
- Thus there can be maximum 3 offensive fleets at any time.
- If a flagship retreats from battle, the rest of the fleet must also retreat in that same combat turn.
- If a flagship is lost in battle, that battle maybe finished.
- Remaining combat ships need to be picked up by another fleet if they are at a foreign system or immediately travel to the closest owned system.
- It is preferable that Ship Leaders reside on the flagships, but its not mandatory.
- If you have the Avenger (from Orion): That ship can do whatever it wants and can roam the galaxy freely.
- You can play for minimum #turns, or
- You can play for highest score in which case the maximum number of turns is 500.
- If the game takes more than 500 turns to finish, you have lost the game!
It's recommended to play OC2 in version 1.50.3 with SET150 and Ship Initiative enabled. (the save works in 1.31 or 1.40 too)
Rename the attachment SAV1.7z to SAV#.GAM, where # is the number (1-9) of the slot you want it to have.
Youtube video's are very welcome, but you can also post your hall of fame result in this thread.
Introduction video (youtube)