Bernd-das-Brot
Prince
Combat is by far and wide the weakest part of the AI. It has huge problems with the 1upt-system and far as I know it is not to be expected that this will be changed any time. So to make combat a bit more interesting and challenging - without just giving the AI more units that we (experienced players) can slaughter - we should try to make the circumstances of the combat system more AI-friendly.
And by far the easiest but very effective change would be to make the promotion-system non-ground-based, because the AI has absolutely no idea whats going on in regard to this. And this a huge advantage to a human player!
Lets see the following example:
AI has a unit with Combat Strength 40 and Drill III (+45 % CS in rough terrain). If this unit would be attacked on a hill or forest (another +25%) it would be a tough encounter with CS 68.
But an experienced player will not do this. He will attack when the AI moves that unit in the open (rare situational exceptions possible). Here its promotions are absolutely useless (no bonus) and it gets another -15% for fighting in open terrain. So it has a meager CS of 34! That's only the half of what it should have!
And the AI is not aware of this! This is nearly like cheating.
So my proposal to solve this unfair AI-handicap is as follows:
Remove the Shock/Drill (and Barrage/Accuracy for ranged units) line of promotions completly and add combat I-V(?) promotions which each give +10% CS anytime. This would help the AI immensly without simplifying the game. Ground still matters (+25% for rough, better shooting positions), but does not cripple the AI completly.
AI promotions would really matter and veteran AI units wouldn't get slaughtered like green boys just because they are standing on the wrong type of tile.
This combat promotions can act as prerequisites for the more specialised promotions (e.g. Combat III for March or Combat I for Sentry and so on).
Sadly I have absolutely no modding skills to do this myself, but I imagine
that this would be an comparable small task (compared to the scope of this great mod
) with a huge influence of the fun and excitement combat in Civ5 could provide.
So what do you think?
Added on 01.11.2014:
I have opened a new thread in the balance subforum and posted a detailed proposal how I think the promotions should work for a more challenging and fun game.
Here is the link: http://forums.civfanatics.com/showth...2#post13538212
And by far the easiest but very effective change would be to make the promotion-system non-ground-based, because the AI has absolutely no idea whats going on in regard to this. And this a huge advantage to a human player!
Lets see the following example:
AI has a unit with Combat Strength 40 and Drill III (+45 % CS in rough terrain). If this unit would be attacked on a hill or forest (another +25%) it would be a tough encounter with CS 68.
But an experienced player will not do this. He will attack when the AI moves that unit in the open (rare situational exceptions possible). Here its promotions are absolutely useless (no bonus) and it gets another -15% for fighting in open terrain. So it has a meager CS of 34! That's only the half of what it should have!
And the AI is not aware of this! This is nearly like cheating.
So my proposal to solve this unfair AI-handicap is as follows:
Remove the Shock/Drill (and Barrage/Accuracy for ranged units) line of promotions completly and add combat I-V(?) promotions which each give +10% CS anytime. This would help the AI immensly without simplifying the game. Ground still matters (+25% for rough, better shooting positions), but does not cripple the AI completly.
AI promotions would really matter and veteran AI units wouldn't get slaughtered like green boys just because they are standing on the wrong type of tile.
This combat promotions can act as prerequisites for the more specialised promotions (e.g. Combat III for March or Combat I for Sentry and so on).
Sadly I have absolutely no modding skills to do this myself, but I imagine


So what do you think?

Added on 01.11.2014:
I have opened a new thread in the balance subforum and posted a detailed proposal how I think the promotions should work for a more challenging and fun game.
Here is the link: http://forums.civfanatics.com/showth...2#post13538212