DarkSchneider
King
Another consideration when balancing the traits is to asses their half-priced buildings compared to one another. I have made a list of the half price buildings provided by each trait, followed by their cost, and how often each is built in one of my towns. Finally, it lists the number of hammers saved per town as a result. Note that most sea related improvements are not listed highly, as most of my towns are not built with access to the ocean.
Aggressive: Barracks (60, 70%), Drydocks (120, 20%) = 33
Expansive: Granary (60, 100%), Harbor (80, 25%) = 40
Spiritual: Temple (80, 100%) = 40
Creative: Coliseum (120, 40%), Theatre (50, 100%) = 49
Industrious: Forge (120, 100%) = 60
Financial: Bank (200, 65%) = 65
Philosophical: University (200, 65%) = 65
Organized: Courthouse (120, 100%), Lighthouse (60, 30%) = 69
By the look of it, Organized (the best half-price structures) provides approx twice as much benefit as Aggresive (the worst half-price stuctures) It should also be noted that Expansive, Creative, Industrious and Organized could be even more valuable, since their structures typically benefit the town more when built early.
Aggressive: Barracks (60, 70%), Drydocks (120, 20%) = 33
Expansive: Granary (60, 100%), Harbor (80, 25%) = 40
Spiritual: Temple (80, 100%) = 40
Creative: Coliseum (120, 40%), Theatre (50, 100%) = 49
Industrious: Forge (120, 100%) = 60
Financial: Bank (200, 65%) = 65
Philosophical: University (200, 65%) = 65
Organized: Courthouse (120, 100%), Lighthouse (60, 30%) = 69
By the look of it, Organized (the best half-price structures) provides approx twice as much benefit as Aggresive (the worst half-price stuctures) It should also be noted that Expansive, Creative, Industrious and Organized could be even more valuable, since their structures typically benefit the town more when built early.