more building

more building V 2.0
V2.0:
-Cost Increased copies of the buildings by 50%.
-Maintenance Increased (X4) for duplicates consmen resources.
-The Duplicates generate resources (strategic) of normal buildings.
-Less Amount of HP by V2 rocket batteries but higher defense.
-Water PLANT V2 increases production of naval units and produces energy by water +1.
- SOMA DISTILLERY V2 generates +2 culture.
- ALLOY FOUNDRY V2 generates +2 science, but no longer holds specialists.
-Neurolab V2 increases 20% of science instead of 10%.
-Institute V2 science Increases by 10%.
- COMMAND CENTER V2 increases the amount of HP over the city.
- Red V2 increases +1 science for gold and silica.
- Bug of the CEL CRADLE V2 solved.
Network of vijilancia V2 reduces half the normal intrigue and appends a scientific specialist.
-Ground Cloning V2 reduces food production and appends a farmer specialist.
-AUTOPLANT V2 has 3 production.
-MASS DIGESTER prodution by tundra V2 +1, +1 energy for snow, -2 specialists.
-GROWLAB V2 generates energy for fungi rather than food.
link: http://www.mediafire.com/download/jwyhf6tizoyfy8f/CivBEV2.rar
 
As an idea for your mod, maybe you could make something like a suburb or projects, on a tile next to the city, get up to 6 suburbs, also 2-7 people working same tile around the city.
 
v4.0:
-bug de activacion risen tide arreglado.
V3.0:
-Actualizado a risen tide.
-Dique seco V2 -1 de produccion +30% de produccion naval.
-Reactor de torio V2 produce 5 de energia.
-Red V2 produce 3 de capital.
-Comedor civil produce 2 de capital.

v4.0: -bug activation risen tide fixed.
V3.0: -Updated To tide risen.
-dry dock V2 30% of naval production.
- thorium ReactorV2 produces 5 Energy.
-Red V2 produces 3 capital.
-Civil Dining produces 2 capital.

link (v4): http://www.mediafire.com/download/myn255ox71ztt3t/V2RT.rar
 
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