More difficult road pillaging

schwert

Chieftain
Joined
Jul 8, 2009
Messages
5
"Now, folks, quickly! We have 12 more miles of road to destroy before getting back to camp!"
Just how do you imagine destroying a dirt road? Or a brick road, for that matter? And I do mean DESTROYING, since merely blocking it with some fallen trees or trenches won't cancel the ability to move faster on the intact portions of road, and such a road will anyway be much better to walk on compared to a forest, and much easier to clear compared to building a new road. Maybe, blocking could reduce the movement bonus a road gives.
There's been a thread in FFH forums some time ago, where many folks said, come on, it's a fantasy world, with fireballs and huge summoned monsters. Well, it's not only spellcasters or huge monsters that are able to destroy roads. Any lousy warrior can accomplish the feat, and any mounted unit can escape unscathed after doing it. Isn't it a bit stupid?
So, my suggestion is: before blasting powder is invented, roads should only be destroyable by elementalist mages, huge creatures (eg dragons) and workers. Soldiers may be permitted to do it under certain circumstances, eg in a forest or jungle tile. Anyway, it should take more than 1 turn per unit to destroy a road. Roads aren't built in 1 turn, right? Terrain restrictions might also apply, although on a reversed basis: the tougher the terrain, the easier it is to destroy a road. Destroying a road with the help of explosives should require moving units out of the tile, or they suffer massive damage. There's some room for discussion as for the details, but the basic fact seems clear to me: destroying roads is currently way too easy.
 
interesting ideas.
 
why should it be difficult to destroy a road? All it takes is some shovels and some determination. If you wanted to be completely realistic, you would have to pay money to maintain your roads, or at least have citizens working tiles with roads for them to stay. After all, roads are expensive and naturally degrade over time, both through neglect and through heavy use.

Do explosives make ruining roads easier? Yup. Is it impossible without them? Nope.

-Colin
 
Pillage Roads is a very handy feature. How many times have you invaded enemy territory and wanted to cut the transport links to slow down any counter-attacks, only to find that the in-built pillage function destroys that mine / farm / plantation ahead of the road. Put me down for keep pillage roads as is.
 
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