bisonbison
Chieftain
- Joined
- May 13, 2006
- Messages
- 9
1. Open borders enhancement: increased trade income
There's no benefit to open borders with most civs unless you're exploring or planning/at war. Why not add a trade bonus, to indicate the relaxed legal boundaries to entry? Who knows what's reasonable.
2. Culture change: fully fortified units produce culture.
1 culture point on that square (produced as though a city were producing it) for the first unit fortified on it. Further units produce .5 culture points.
3. Fog of War: make the world map more historical and wacky.
Have you ever looked at a map produced before the 1600s? It's likely to be some wacky poop. Why not make the world map degrade when you've got light or heavy fog on it? For any map square not currently in line of sight of a unit or culture border, there is a 50% chance that it's appearance will shift 1 position at the end of any given turn (grassland can become plains, forest/jungled, but not desert or tundra. desert can go plains or tundra or oasis, blah blah blah).
At writing, this decreases to 33%. At literature, it drops to 20%. At paper, 10%. Astronomy, 0%. This is my favorite idea and would love to have it done.
4. Cosmetic betterences: lattitudinal skin tone
Fun change: make unit skin tone vary based on latitude on world maps. Darker at equator, lighter at poles. White impis. Black redcoats.
There's no benefit to open borders with most civs unless you're exploring or planning/at war. Why not add a trade bonus, to indicate the relaxed legal boundaries to entry? Who knows what's reasonable.
2. Culture change: fully fortified units produce culture.
1 culture point on that square (produced as though a city were producing it) for the first unit fortified on it. Further units produce .5 culture points.
3. Fog of War: make the world map more historical and wacky.
Have you ever looked at a map produced before the 1600s? It's likely to be some wacky poop. Why not make the world map degrade when you've got light or heavy fog on it? For any map square not currently in line of sight of a unit or culture border, there is a 50% chance that it's appearance will shift 1 position at the end of any given turn (grassland can become plains, forest/jungled, but not desert or tundra. desert can go plains or tundra or oasis, blah blah blah).
At writing, this decreases to 33%. At literature, it drops to 20%. At paper, 10%. Astronomy, 0%. This is my favorite idea and would love to have it done.
4. Cosmetic betterences: lattitudinal skin tone
Fun change: make unit skin tone vary based on latitude on world maps. Darker at equator, lighter at poles. White impis. Black redcoats.