Floats your boat
Chieftain
- Joined
- Jun 23, 2021
- Messages
- 66
Hey, a thread to suggest top AIs to manually select if you wanna have a challenging game. I haven't played recently but those guys have been consistently thorns in the side or guaranteed losers, whenever they appeared in my games for about a year now. Mainly deity level, but I am sure they are similar on all levels? I may have forgotten something, as usual.
Here are my choices for best:
Ethiopia - this guy is just extremely powerful early in the game. He can become a nightmare if you want to go authority and have him as an only clear first target, most likely when you'll be gathering your swordsmen and catapults he will be constructing castles and prancing his deadly knights in front of you. He becomes twice of a menace if he builds the Pyramids (without Alternative Difficulty Mod). Strong and early religion is another nuisance to you to take care of.
Songhai - If you can snipe Mandekalus alone, they are just horsemen. When he can claim any flanking bonus, you're in trouble. Terrain is the only way to slow him down and unfortunately some mapscripts tend to have rivers every three tiles apart. Better to wait out his production spike. Depending on his conquests he can become really powerful. In my experience he is number one warmonger in consistency of killing another AIs. He lacks a path to victory though, he can only block you.
Russia - don't leave her space. She often stays on three cities for a long time during early game, that's your window. If left alone, she can have so much science and culture by the mid-game she we'll be constructing one wonder in each of her cities. She is a shadow of herself at maps where she can't settle ten or twelve of her own cities. Warmongering before industrial counters her heavily.
Other strong civs and threats: Austria, Morocco
Other strong civs but usually not threats due to not fixed clear victory path: America, Sweden
Other occasionally strong AIs:
Harald - Askia's maritime cousin. Just painful to fight against, especially defense if you're coastal. Settlers also get this stupid disembark and settle an annoying city. I don't play like only one water tile for coastal cities, it would be too unrealistic for me, so he can become an experience farm for your units or an end to your civilisation.
Egypt - killjoy.
Korea - very variable. Usually struggler or pushover if he is with other guys on a continent. Can become quite strong if he is isolated and able to hunker down behind mountains or other difficult terrain.
Here are my choices for worst:
Oda Nobunaga - he never manages to achieve anything meaningful in any of my games. Sometimes he can be top AI for large part of the early game, building a lot of wonders, but after that he usually is eaten by authority AIs around him. Hardcoded tradition is probably a bug for him, this AIs is unable to use his UA, UU, UB properly on deity.
Siam - changes some version age were not kind for him. I like Siam a lot and I believe it can be very powerful choice for a player since it has a powerful unit and a very good building, but AI is playing him tradition, never to his strengths.
Greece - tradition with very hard start bias. Wrong policy, wrong UB, wrong UA. Occasionally hoplite rush can kill you if you don't settle well. Far more often, he is free wonders for whoever wants to grab them as he doesn't upgrade the hoplites.
Other weak civs that rarely matter in my games as AIs: Germany, France
Here are my choices for best:
Ethiopia - this guy is just extremely powerful early in the game. He can become a nightmare if you want to go authority and have him as an only clear first target, most likely when you'll be gathering your swordsmen and catapults he will be constructing castles and prancing his deadly knights in front of you. He becomes twice of a menace if he builds the Pyramids (without Alternative Difficulty Mod). Strong and early religion is another nuisance to you to take care of.
Songhai - If you can snipe Mandekalus alone, they are just horsemen. When he can claim any flanking bonus, you're in trouble. Terrain is the only way to slow him down and unfortunately some mapscripts tend to have rivers every three tiles apart. Better to wait out his production spike. Depending on his conquests he can become really powerful. In my experience he is number one warmonger in consistency of killing another AIs. He lacks a path to victory though, he can only block you.
Russia - don't leave her space. She often stays on three cities for a long time during early game, that's your window. If left alone, she can have so much science and culture by the mid-game she we'll be constructing one wonder in each of her cities. She is a shadow of herself at maps where she can't settle ten or twelve of her own cities. Warmongering before industrial counters her heavily.
Other strong civs and threats: Austria, Morocco
Other strong civs but usually not threats due to not fixed clear victory path: America, Sweden
Other occasionally strong AIs:
Harald - Askia's maritime cousin. Just painful to fight against, especially defense if you're coastal. Settlers also get this stupid disembark and settle an annoying city. I don't play like only one water tile for coastal cities, it would be too unrealistic for me, so he can become an experience farm for your units or an end to your civilisation.
Egypt - killjoy.
Korea - very variable. Usually struggler or pushover if he is with other guys on a continent. Can become quite strong if he is isolated and able to hunker down behind mountains or other difficult terrain.
Here are my choices for worst:
Oda Nobunaga - he never manages to achieve anything meaningful in any of my games. Sometimes he can be top AI for large part of the early game, building a lot of wonders, but after that he usually is eaten by authority AIs around him. Hardcoded tradition is probably a bug for him, this AIs is unable to use his UA, UU, UB properly on deity.
Siam - changes some version age were not kind for him. I like Siam a lot and I believe it can be very powerful choice for a player since it has a powerful unit and a very good building, but AI is playing him tradition, never to his strengths.
Greece - tradition with very hard start bias. Wrong policy, wrong UB, wrong UA. Occasionally hoplite rush can kill you if you don't settle well. Far more often, he is free wonders for whoever wants to grab them as he doesn't upgrade the hoplites.
Other weak civs that rarely matter in my games as AIs: Germany, France