Most common defeats?

CaptainJewbeard

Chieftain
Joined
Sep 26, 2010
Messages
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Baltimore
I'm wondering what (if any) preference the AI has for its method of kicking your butt. I think there are too many options for a poll, but maybe we can get reports of how you've lost Civ 5 games?

Like, type: [Eliminated, Domination, Space, Culture, Diplomacy]; phase of game [early, middle, late]; winning Civ [russia, persia, etc.], difficulty setting [prince, deity, etc].

Not sure if this would provide useful data, but it could be fun to know.
 
I haven't lost a game, but I've lost two wars.

Both on the same game, archipelago map, King level. Both involved naval invasions of enemy islands. In both cases, my invading forces were outgunned, but I was hoping that both would have been big enough to capture one target city to establish a beach head, and quickly sue for piece. The AI in both cases managed competent defenses in both cases, in one case using surprisingly good use of their naval forces. I'm not seeing a big decline in AI between IV and V that other people are talking about. I've been able to wipe out AI in other situations, but in those I always had a clear military advantage.
 
Heh, I didn't know it's possible to lose in this game :lol:
On a more serious note... yeah it's still not possible :lol:
I'll stop now... I mean in my experience you can run yourself into a "stagnation" of sort, when cultural you were gunning for is a long way to sit and push "next" for...
The world hates you and you haven't enough money to buy yourself a diplo victory, and it's still far in the tech tree anyway...
And Russia after successfully taking out every neighbor (again!) is an era (soon to be 2 eras) ahead eliminating the possibility of science victory, while spamming craploads of infantry when you're upgrading your pikemen to riflemen while disbanding workers, knights and "dead end" cavalry to keep the gold on positive...
Effectively blocking you from the easiest "let's end this torture" domination win.
So you finally convince yourself to quit...

But it's not technically losing, is it? it certainly isn't the grand got my arse kicked kind the OP is asking for...
 
Yeah, after having thought about it a while I'm starting to think that the most common "defeat" is just having to take a time victory rather than a "real" one (though I like playing for time too, it's my old standby).

So people don't, say, get jumped early on and get wiped out? Or, like, France doesn't pull a cultural victory as you're a couple turns from spaceship? I'm willing to buy that it's pretty hard to lose (in the strictest sense), but I want to confirm that :-)
 
Heh, I didn't know it's possible to lose in this game :lol:
On a more serious note... yeah it's still not possible :lol:
I'll stop now... I mean in my experience you can run yourself into a "stagnation" of sort, when cultural you were gunning for is a long way to sit and push "next" for...
The world hates you and you haven't enough money to buy yourself a diplo victory, and it's still far in the tech tree anyway...
And Russia after successfully taking out every neighbor (again!) is an era (soon to be 2 eras) ahead eliminating the possibility of science victory, while spamming craploads of infantry when you're upgrading your pikemen to riflemen while disbanding workers, knights and "dead end" cavalry to keep the gold on positive...
Effectively blocking you from the easiest "let's end this torture" domination win.
So you finally convince yourself to quit...

But it's not technically losing, is it? it certainly isn't the grand got my arse kicked kind the OP is asking for...

That's true. If you quit as soon as you lose any momentum or advantage, you'll never lose.
 
That's true. If you quit as soon as you lose any momentum or advantage, you'll never lose.

And the saddest part is that if you DO keep on playing, nothing happens! No one will kick your ass or something, it will just drag on and on until someone finally launches that damned ship or completes utopia... And I know that for a fact. In my second game I was playing as Askia going for cultural. There was Catherine... dominating everyone as usual... She was in future era when I just reached modern era. She got the entire world, everyone kicked out. So thinking like civ4 I thought, well I'm screwed, should I even play this further? Decided to play on that time... and you know what? I won cultural eventually. She never invaded! Though she became angry saying "your hoarding of world wonders has became a problem". On top of that I was the first to complete the apollo program... WTH? The whole "AI is there to win" is a joke. I guess that AI wasn't there to win...
 
I most commonly "lose" as a result of becoming bored and starting up some other game. Spider Solitaire anyone?
 
I think one problem is they made the difficulty too easy compared to civ IV. In IV the A.I. start with 2 settlers and 2 workers I think on deity. Now it's one settler and one worker.
 
My first loss was an early rush while working on wonders. I've played most of my games after the first few "get your feet wet on chieftain" on emperor, but a few days ago went up to immortal. What I would count as losses since the early rush are the times when I simply quit out of the game. The majority of my game quits come from one reason - and it's really sad. Around the time I take my continent, I figure it's a good time for a break. So I do a manual save and as the menu pops up I realize something terrible - I forgot to change the difficulty up to emp/imm from whatever the default was.
 
Actually the game will reset your conditions even after selecting them when setting up a game. So be careful and double check everything before you click OK. For instance if you change the map type or something, all the win conditions become unchecked (don't think it actually prevents the win conditions, it's just a graphical bug). Or it will reset your leader/difficulty.
 
If you get in the trap of neglecting your military or having your army in poor positions on your borders, a tech advance by the AI can really crush you on high difficulty. They do best, militarily in that initial wave. With big city busting units, it can roll down fast.

Oda's Samurais are an early game danger, as are Darius's Immortals. Later it's anyone with tanks.
 
Bismark rushed me on a king game with a brute hoard. I was dumb enough to not make much protection, so that was a loss before I even hit the AD years.
 
Bismark rushed me on a king game with a brute hoard. I was dumb enough to not make much protection, so that was a loss before I even hit the AD years.

This happened to me too (Emperor). Bismark is such an :):):):):):):). I managed to defend it only because of the ineptitude of the AI, but it set us both way back. It was an uphill climb the rest of the game and I would have lost if an extremely risky gambit I tried didn't pay off (taking a city with damaged units while retreating on the AI continent to give them a chance to heal in friendly territory - I took it with my last attacker and had enough time to heal and upgrade to rifles - I then steamrolled the continent with 5 units).

A dedicated early rush on harder difficulties is definitely the easiest way to lose, even if you do survive it, because of the long-term repercussions of your infrastructure/expansion being slowed considerably.
 
The only time I lost (quitted) was because it was a huge earth map and I decided to Stay in GB as england and persia became a monster expanding and conquering affrica, asia and east europe.

Besides that, the only small battles I lose is because of random declarations of the AI when you don't have troops nearby
 
I believe I'm in the process of "losing", though I haven't played it out yet. It's about 1900, and I'm up through mech infantry and some other modern techs. Playing on King, epic, large map, playing as France, and there are two civs that are just insanely huge.

My closest threat is Siam, he's on the same continent with just a small little path to me, but separated by just a tiny body of water on my right(so he lands regularly). Already declared war on me once almost as soon as I got done taking 8 Russian cities. My forces were stretched thing and weakened so I lost 3 cannon and about 5 rifles, and 8 Russian cities. That hurt. A few turns into that war England(on another continent) declared war on me, so I had to shift almost all my naval forces over to my left flank.

After I lost the Russian cities I was able to sue for peace but the England war dragged on from about 1830 until the present(1900), because they won't sue for peace as nothing much has happened(sank a couple of their ships, they pillaged some fishing boats).

I started a couple invasions on a puppeted city state of Engand's, closest to me. First one failed as I didn't send enough(three rifles with ship escort). Second invasion worked out, took the city, liberated it. That's about it though, as they have infantry and anti-tank, anti-air, about 20 units just keep coming, and Ironclads all over(not much against battleship/submarine, but annoying and effective against land units). I only have so many ships so they always get a few hits in, and it's hard to heal up when you keep getting hit.

Pretty soon after that invasion was "successful", Siam declared war on me again and landed a dozen units on my right flank, where I have just a submarine(gifted a destroyer to the city state I liberated) and some infantry. They're also attacking on land through the mountains, where I have a city and infantry.

All in all it's not looking too great, I just can't produce units fast enough and don't have enough. Siam is like a 60 city civ, and England around 50. The game started with 12 civs and we're down to 5 including me(I only eliminated one, very early). Also most of the city states are gone, and started with 20.

This will probably be a loss if they don't sue for peace.

I think the game can be very hard if the "steamroll" happens. By the time I met Siam they had probably 30+ cities, to my 10 or so, and that was a thousand years ago. They get such insane happiness bonuses(or they don't get penalties), that there was not much I could do at that point, too many cities, too many units, even with the bad combat A.I.

Of course I have almost no oil, aluminum or uranium, even though I have a nice chunk of land(about 16 cities and lots of space).

I'm building the Manhattan project, maybe that will help. :lol:
 
Played China, continents, large map, king difficulty.

Was going for a cultural victory so I only had eight cities on my continent and didn't defeat anyone. Then my caravel found out that the Russians had conquered their continent which was much larger than mine. I sent my entire army to the Russians to burn them to the ground.

Meanwhile, back on my continent the English declared war on me. I had enough money to buy three riflemen and held them off for quite some time. Then they conquered one of my cities but they accepted peace. Then the Japanese declared war and took two cities including my capital :sad:

Meanwhile in Russia, my army was done razing and embarked to go back home. Took me some 20 turns to take back my cities and conquer all of Japan. Then I declared war on England and now I am taking their cities.

Granted, in the end I didn't lose but I did come close.
 
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