I want to create a civ trait that will allow units to move over mountains. I don't want to use Carthage's ability because I don't want the Great General restriction and I'd like to have the flexibility to choose which types of units can and cannot move over mountains.
So if I grant the Can Move Impassable promotion via FreePromotionUnitCombats, am I going to run into problems when it comes to ice? Are the units going to also be able to cross over ice when embarked? I'd rather they not be able to since my trait is going to be mountain-focused. Maybe there is a way I can ensure that the units can only use Can Move Impassable on mountains and not ice. I don't know how to do anything via Lua, but if this isn't too complex and someone walks me through it, it might be a good way to get my feet wet in the Lua department.
I know there was a similar thread recently with someone having the opposite problem. They wanted to be able to walk on ice, but not cross mountains. I wasn't able to find if they were able to resolve the problem or how they did it.
Thanks for any help you can give me.
So if I grant the Can Move Impassable promotion via FreePromotionUnitCombats, am I going to run into problems when it comes to ice? Are the units going to also be able to cross over ice when embarked? I'd rather they not be able to since my trait is going to be mountain-focused. Maybe there is a way I can ensure that the units can only use Can Move Impassable on mountains and not ice. I don't know how to do anything via Lua, but if this isn't too complex and someone walks me through it, it might be a good way to get my feet wet in the Lua department.
I know there was a similar thread recently with someone having the opposite problem. They wanted to be able to walk on ice, but not cross mountains. I wasn't able to find if they were able to resolve the problem or how they did it.
Thanks for any help you can give me.