Gothic_Empire
AKA, Ramen Empire
- Joined
- Aug 5, 2008
- Messages
- 1,502
We could just give horsemen a bigger city attack penalty to encourage more diverse ancient armies.
This is why I wrote that the two issues are not completely separate; the Chariot Archer is not in any way a "decent mobile unit":The decent mobile unit you're looking for would be called the Chariot Archer.
If you rely on Horsemen for Ancient warfare I think that indicates that they are a little OP because Horsemen are also dominant in the Classical Era. I get that Horsemen should be powerful but Spears, Chariots, Archers and Swordsmen deserve more time in the sun.
That could fix the "weak Chariot Archer" problem as well as push back the stronger mobile melee unit. However, I'm still not convinced that any change here is necessary in the first place (though I'd be fine with simply increasing horseman production costs slightly).What could be done, and this might be controversial, is:
- make Chariots a melee unit which promotes to Horsemen
- swap Horsemen with Skirmishers in the tech tree
- adjust stats appropriately
Check the Going for Gold:Units thread we're talking about balancing Chariots there.This is why I wrote that the two issues are not completely separate; the Chariot Archer is not in any way a "decent mobile unit":
- it can be one-shotted way too easily
- doesn't do that much damage
- requires a horse
- if there is even moderate rough terrain around it is heavily constrained in its only advantage (mobility); if I start in forest/jungle or an area with lots of hills the unit is almost completely useless
These factors mean it is not good enough for chasing down wounded units because I would lose it too often; it is not good enough for raids on its own; it needs protection from units that are slower than it.
Another issue with this thread is that it seems some people here assume that somehow all ancient units except the horseman are so useless that they never get built and we have this boring horseman-only warfare going on. This is just not true; horsemen require horses, which are not available in infinite quantity, they cannot perform ranged attacks (obviously) which means they are always damaged on every attack, they are fairly expensive to build and they take some researching to get to. On top of that, there are synergy effects that a well mixed army provides, which a pure horseman army does not. Finally, I don't think the typical player would bore themselves since this is a game, after all, and always build a horseman-only army (especially since, as I pointed out, they are not as OP as some here seem to think).
So again, please don't make this change!
The only compromise that I feel could actually improve on the status quo, if done right, would be @CrabHelmet's suggestion:
That could fix the "weak Chariot Archer" problem as well as push back the stronger mobile melee unit. However, I'm still not convinced that any change here is necessary in the first place (though I'd be fine with simply increasing horseman production costs slightly).
Masonry is the better tech imo (switching with Military Theory and adjusting Arena/Watermill).I would have really enjoyed playing a game where horsemen unlock at a later tech, such as mathematics. Even if the chariot archer goes unchanged I hope this could happen, at least for an experimental beta.
Melee Chariots are impossible, sorry (Gazebo tried it).
Horses have twice the mobility of Spears, fight Swordsmen toe-to-toe, better tank ranged hits, and are way better at fighting Skirmishers, Catapults, Archers and Warriors than Spearmen are.I don't think any changes to horsemen are needed. Spearmen already get +50% CS towards horsemen, so they're strong enough, swordsmen have equal CS, so they're strong enough as well, and horsemen have a CS penalty when attacking cities, so they're not too strong either.
Horses have twice the mobility of Spears, fight Swordsmen toe-to-toe, better tank ranged hits, and are way better at fighting Skirmishers, Catapults, Archers and Warriors than Spearmen are.
That's why I want to see Horses in Classical. They can fight Classical units. But they come in Ancient. If they came at Classical, Swords/Horses would be a fair comparison because they're balanced vs. each other and other Classical units right now.
Switching the tech is even easier, IMO, because then you don't have to worry about rebalancing Skirmishers or Knights, since the Horseman stays the same relative to them, and is simply delayed somewhat on when the player can access it.
Spearmen are half cheaper, don't require any strategic resources (and therefore aren't vulnerable to pillaging pastures), require one less tech, there are plenty of early (spearmen) UU.
I'm not opposed to trying out changes to horsemen, but at a first glance, I don't see a pressing need for any changes, let alone big ones.
I'd also like to point out that when I'm playing against civs with early UUs, I'm grateful for horsemen being available fairly early, because that makes Greece, Persia,..., not OP. If you nerf horsemen, you buff all those civs.
It's just that the current Military Theory would be a somewhat empty tech with no horsemen (and no War Elephants? still not sure what the position on this is), and watermills wouldn't make sense on a tech called "Military Theory" in the location where current Masonry is.I would say if we can find a home for horseman that doesn't require changing anything else I would say its the simpler solution. Couldn't we just simply move the horseman instead of having to adjust arenas and watermills, etc.
My issue is even if I have already unlocked math, iron working, and engineering, horsemen are still a really good unit. They compete well with swords, skirmishers and comp bows.I don't think any changes to horsemen are needed. Spearmen already get +50% CS towards horsemen, so they're strong enough, swordsmen have equal CS, so they're strong enough as well, and horsemen have a CS penalty when attacking cities, so they're not too strong either.
Would it change anything if horsemen got nerfed to 3 move?
or same rough terrain penalties as chariot archers?