Fergei
Prince
- Joined
- Mar 31, 2020
- Messages
- 433
In multiplayer (with AI) you cannot toggle the overall aggression level of the game from the scale of 1 to 5 (like you can on the game select screen in singleplayer).
I have made amendments that make the AI build units less frequently, but there appears to be a greater underlying issue (having also played a lot with vanilla settings in multiplayer with AI and finding them equally passive). The AI is so passive in multiplayer its crazy, even if they select a government type like Fascism (that permits a lot of units to be built). Out of 13 test games, there has only been AI aggression (against humans or each other) twice. I've tried ramping up the difficulty to Demigod (for emperor players) and the AI still snoozes, even if dominating on score and having a huge military advantage where they would easily crush a neighouring human or AI.
I am almost thinking there is a bug in multiplayer where the AI calculates the the total military of all human players, into its warmongering decision making (e.g. it completely exaggerates the strength of humans), but that would not explain why the AI is also passive to other AI.
Has anyone gained any insight to this over the years? Or had a different experience where the AI does declare war?
I am going to try a game with Sid level starting units for the AI to see if that wakes them up, but I am pretty sure it won't work. Failing that I may have to introduce an honourable agreement amongst humans where they must not pay the demands of the AI for tech and coin (and therefore likely trigger war that way), say for the first two times in a game. But that is obviously very far from ideal.
I have made amendments that make the AI build units less frequently, but there appears to be a greater underlying issue (having also played a lot with vanilla settings in multiplayer with AI and finding them equally passive). The AI is so passive in multiplayer its crazy, even if they select a government type like Fascism (that permits a lot of units to be built). Out of 13 test games, there has only been AI aggression (against humans or each other) twice. I've tried ramping up the difficulty to Demigod (for emperor players) and the AI still snoozes, even if dominating on score and having a huge military advantage where they would easily crush a neighouring human or AI.
I am almost thinking there is a bug in multiplayer where the AI calculates the the total military of all human players, into its warmongering decision making (e.g. it completely exaggerates the strength of humans), but that would not explain why the AI is also passive to other AI.
Has anyone gained any insight to this over the years? Or had a different experience where the AI does declare war?
I am going to try a game with Sid level starting units for the AI to see if that wakes them up, but I am pretty sure it won't work. Failing that I may have to introduce an honourable agreement amongst humans where they must not pay the demands of the AI for tech and coin (and therefore likely trigger war that way), say for the first two times in a game. But that is obviously very far from ideal.