Multiplayer Bugs/Exploits Need Fix

beastkitty

Chieftain
Joined
Jan 4, 2011
Messages
4
I have noticed a couple of bugs/exploits that I would like to share with the community. If someone could link me to how I could send these to the developers it would be greatly appreciated. These need to be fixed soon so I can have a positive multiplayer experience.

1. Ending turn Exploit: If an invader waits for you to end your turn first, he can then send all your forces into your city and prevent you from bombarding him on that turn. He essentially receives an extra turn while doing this. This can be game-breaking considering that a full volley from your city and units could kill one of his units. Instead he gets a free shot at your city.
Suggested Fix: If you have clicked end turn prior to an invasion or an enemy unit moving in sight of your ranged unit, you should regain your turn and have the option of bombarding the enemy. This is how it worked in Civ Rev.

2. Ranged Bug: If you are attacking a unit and right as you attack (or usually 5 seconds after cause of lag) the unit moves out of the archer's range, your archer moves to the spot he was set to attack. He then gets slaughtered by the enemy...
Suggested Fix: Make bombard and move a different command. This will prevent the archer from running to his death.

3. Production/Research/Promotion Bug: If your turn is about to start and there is a major battle about to take place I often try to make my units attack... however every time I try to make a unit attack, it doesn't let me until I either pick a production for a city, pick a research, make another unit move, or promote a unit. This can also be game-breaking and leaves the game to luck (based on who happaned to research their tech or finish production at exactly that turn.)
Suggested fix: Place priority over whatever the user is clicking instead of research and production.

All in all, I think that a lot of battles (in which forces are equal) can be decided by who clicks first right at the beginning of their turn. I really don't think thats what the developers had in mind and I really hope that there is a fix for these problems sometime in the future.


Thanks for reading!
 
2. You can use 'b' to bombard without moving.
3. You can hit escape, then clear the menu, then move, if it tries to lock you.
 
2. You can use 'b' to bombard without moving.
3. You can hit escape, then clear the menu, then move, if it tries to lock you.

Thx. I will try pressing B to bombard with archers.

As for the other solution, I still think it will be a problem when trying to react very quickly. I would rather it just have priority on what i'm clicking instead of the production of some other city or my research. Also, the biggest problem I had was the double turns when invading.
 
The same thing occured in civ3. the solution is easy - wait until they finish their turn before you finish yours. (Obviously enable the turn timer for this to work) Either that, or make it impossible for his units to come from nowhere and attack your cities in one turn. (Using forests as speed bumps, then position defensive troops where the flat terrain is)
 
The same thing occured in civ3. the solution is easy - wait until they finish their turn before you finish yours. (Obviously enable the turn timer for this to work) Either that, or make it impossible for his units to come from nowhere and attack your cities in one turn. (Using forests as speed bumps, then position defensive troops where the flat terrain is)


Yeah I do usually wait for them to finish their turn when we are at war. However occasionally when they are surprise attacking from the ocean I end up not being able to bombard them. Also, waiting for them to finish their turn every time makes the game go really slow, because that means that they will also wait for me to finish my turn. It basically makes every turn go to the end of the timer even if nobody has anything left to do. For now I will just be more cautious and try and finish my turns last, however in the future I hope they patch this.
 
Sink them before they reach your cities! Caravels have so much sight, there is no reason to ever be caught unaware.
 
1. Ending turn Exploit

2. Ranged Bug

3. Production/Research/Promotion Bug

1. There is not way to 'defeat' this exploit really, but here's my take. If your opponent is basically 'timing out' each time, then just don't end your turn either. You're going to have to wait either way, so you might as well wait while you can still move, just in case. Now, as common courtesy, if you have NO moves at all, then just end your turn, likely they will start doing the same.

2. Ranged bug you saw has been cleared up with bombarding (b).

3. First off, you MUST turn off auto-track or go to unit in your options. You will lose your war every time if you are fighting with the screen interface and an opponent. That will save you a lot of hassle. Secondly, if you play with tactics and not spam-attacking, you'll quickly find the promotions are less critical. Lastly, if you have a unit that is very important to you and/or the battle, click on them at the end of the turn and they will be the first unit in the cycle to pop up. If you want to heal them, then hurry and do it.
 
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