Multiplayer compatible Mods

Korelios

Chieftain
Joined
Dec 29, 2007
Messages
8
Hi,
I ve been working on a multiplayer version of the Mercenaries Mod used in the Rhye's and Fall Mod and i found very little information on the forums on what works and what does not work in a mod when you are running a Multiplayer game.
This thread is a call for any one with links or references to share their knowledge on the subject.

Basics on what does not work in Multiplayer
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(This is my understanding of the thing, if anyone knows better, i would gladly accept any comments)
Typically, a python function executed directly by a player through a button on the interface will only work on the single computer where it was executed. It will not be applied on the other participants of the game. It will result in an "Out of sync" message on the other participants of the game. If all other participants quit the game then rejoin, the "out of sync" disappears.

This seems to prevent most of the advanced mods like Mercenaries to work properly, but i ve begun to work on a possible solution, adding my own network code (in Python for now) inside the main event handler in order to send some networked message to the other participants. This way i should be able to trigger the same operation on each participants in a multiplayer game. For now i'm trying with a multicast socket (seems to work) which will only work for LAN Multiplayer games, but it would be a start.
If anyone has a better idea, i would appreciate hints and comments.

Thanks in advance
 
bump

would love this info also. wish I could get my mod to work with MP as it does in SP.
 
And I want this info:)
 
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