Isaland map - patch 1.13 - prince setting - normal sized earth 7 AI opponents (8 once I colonise)
If I create 1 colony in a far away land; it all seems OK.
If I later in the game take over the island and wipe out a civ I find I need to let that island go as a colony (very high maintainance).
If I do that the second colny is created and is my vassal; however the 1st colony is now at war with me - except they are pleased and at war with me; they turn over after 10 turns to being my frind and will sign a defensive pact. However they are not vassaled and do not count as part of a domination game.
This seems to effectively wipe out domination as a victory type on islands map and therefore I think a bug. I cannot conquer and keep Islands because the maintainence is too high so colonising is the only option for domination - however if this unvassals every other vassaled colony I can never make head way. Technically you can get domination by wiping out civs and then on the last turn spam settlers but... that's not the point is it.
If I create 1 colony in a far away land; it all seems OK.
If I later in the game take over the island and wipe out a civ I find I need to let that island go as a colony (very high maintainance).
If I do that the second colny is created and is my vassal; however the 1st colony is now at war with me - except they are pleased and at war with me; they turn over after 10 turns to being my frind and will sign a defensive pact. However they are not vassaled and do not count as part of a domination game.
This seems to effectively wipe out domination as a victory type on islands map and therefore I think a bug. I cannot conquer and keep Islands because the maintainence is too high so colonising is the only option for domination - however if this unvassals every other vassaled colony I can never make head way. Technically you can get domination by wiping out civs and then on the last turn spam settlers but... that's not the point is it.