goldeater_
Chieftain
- Joined
- Sep 27, 2015
- Messages
- 3
Hello, I've tried searching for my answer but my google-fu has failed me.
Is it possible to run K-mod and BAT/BUG together?
As far as I figured it out:
BULL = is contained in BUG
BUG = HUD changes (shows behind-the-screen stuff)
BAT = BUG + texture changes (Blue Marble?)
I love the "behind-the-scenes" HUD options that BAT/BUG gives me, but I would also love to play with a bit advanced AI. BUG can (I think) be installed in CustomAssets so it can be started as integral part of CivIV and then I can load K-mod as a separate mod. But BAT doesn't have option of installing in CustomAssets, which leads to my confusion and question.
Also, does BAT provide some better AI components so I don't actually need K-mod?
Is it possible to run K-mod and BAT/BUG together?
As far as I figured it out:
BULL = is contained in BUG
BUG = HUD changes (shows behind-the-screen stuff)
BAT = BUG + texture changes (Blue Marble?)
I love the "behind-the-scenes" HUD options that BAT/BUG gives me, but I would also love to play with a bit advanced AI. BUG can (I think) be installed in CustomAssets so it can be started as integral part of CivIV and then I can load K-mod as a separate mod. But BAT doesn't have option of installing in CustomAssets, which leads to my confusion and question.
Also, does BAT provide some better AI components so I don't actually need K-mod?