Hey, so I already know it's technically possible to set up music in Civ 6 for your new civilizations. But, wouldn't it be nice if there was a way to set it up much easier. This would be a lot of work for the developers, so I understand that it is already a bit unrealistic. That being said, I have a few ideas in regards to this.
Using files, make music integration easier. This one requires the mod reading set up to be able to put together the files correctly using a few files, so it would be difficult.
You would have a file that is used to assign tags to your music files, making them easier to use.
Another file is used to connect them to a music scheme, utilizing rows for the four music eras. Technically all the eras are referenced so maybe that oughta be the rows. By music scheme I mean like how there is
See the "China" in there? You would set up the music scheme using a tag like above, in this case I used China.
This would then require the game to package up the music properly while it is loading the game. As well as properly configure which is a lot of work.
I know that Civ 6 uses wwise which is a bit clunky when it comes to applying your own music. As well as the face that it doesn't load reliably on the Mac (despite the fact that it should) and that it is also a bit awkward for new users to get ahold of. This system would be more difficult for the developers. It would benefit the modding community. That's all I've got.
Using files, make music integration easier. This one requires the mod reading set up to be able to put together the files correctly using a few files, so it would be difficult.
You would have a file that is used to assign tags to your music files, making them easier to use.
Another file is used to connect them to a music scheme, utilizing rows for the four music eras. Technically all the eras are referenced so maybe that oughta be the rows. By music scheme I mean like how there is
Code:
AssetObjects..ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>296</build>
<revision>884</revision>
</m_Version>
<m_TemplateName text="Civilizations"/>
<m_RootCollections>
<Element>
<m_CollectionName text="Civilization"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Audio"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..StringValue">
<m_Value text="China"/>
<m_ParamName text="XrefName"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Entry"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="CIVILIZATION_HAN"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_RootCollections>
</AssetObjects..ArtDefSet>
This would then require the game to package up the music properly while it is loading the game. As well as properly configure which is a lot of work.
I know that Civ 6 uses wwise which is a bit clunky when it comes to applying your own music. As well as the face that it doesn't load reliably on the Mac (despite the fact that it should) and that it is also a bit awkward for new users to get ahold of. This system would be more difficult for the developers. It would benefit the modding community. That's all I've got.