smithsonian
Chieftain
- Joined
- Apr 19, 2002
- Messages
- 28
What does the mutation spell do? The Civilopedia entry for it is just flavor text and doesn't help much. Is it a good thing? Should I do it to my own units?
- -Divine II - Mutation
Randomly does some of the following to all living units in the casters tile that do not already have the Mutated promotion; also grants that promotion (% chance of occurance):
* Reduces strength by 1 (16%)
* Raises strength by 1 (15%)
* Raises strength by 2 (15%)
* Grants the unit the Enraged promotion (16%)
* Grants the unit the Crazed promotion (16%)
* Grants the unit the Diseased promotion (11%)
* Grants the unit the Vulnerable to fire promotion (11%)
* Grants the unit the Magic Resistance promotion (6%)
* Grants the unit the Regeneration promotion (6%)
* Grants the unit the Withered promotion (6%)
So what's the strategy for this? Is there a situation when you'd want to do this? It sounds like it's about 42% chance it'll do something good, and about 77% that it'll do something bad (unless I'm minsunderstanding some of those promotions as being good when they're really bad or vice versa). What would be the reason to ever use this spell?
That specific combination is not possible (or at least doesn't affect the unit) but fo example +2 strength, weakness vs fire and crazed are possible and happens quite often.does that means that you can have combination of promotions ?
like : str+1 AND str -1 or not ?
The enraged one goes away after one turn anyway unless he gets crazed too (which might be good or bad)The other negative promos cannot be healed i don't think.
it's almost right...
but 76 + 42 is not 100 ...
does that means that you can have combination of promotions ?
like : str+1 AND str -1or not ?
or regenearatio n+ withered .. fun !!