Here's where the variation on diplomacy in Civ3 gets fun...
4 civs in this situation: Me (French), Americans, Germans, English.
Difficulty: Regent
Map: Earth
Year: 1375 AD
As France, I have Central Europe, Turkey, the Near East and the northern half of Africa.
The Americans are split, with 4 large cities in Spain, and the rest in Scandinavia.
The English occupy the Middle East on through India and the southwest border of China, with some expansion into Indonesia.
The Germans have been pushed up into northwestern Russia.
About 150 years ago, I attacked the Americans to grab a few key cities they had along my border. I have a strong culture, but they had adjacent cities that I wanted for strategic purposes to smooth out my frontiers. I nabbed a few of their key cities to lock up Europes except for west of the Pyrennes. In my attack, I set up alliances with a number of other nations against the Americans. Well... *my* goals were achieved in about 5 moves, so I signed a peace treaty, and left the other civs to contain the Americans.
Only problem is, 100 years later, the English have now made major strides against the Americans, capturing 13 cities and just razed their capital.
Here's the trick, my original objective in attacking the Americans was to isolate their Spain holdings, so that I could culturally assimilate them. (I've got them totally surrounded by high culture cities and I have 10 metropolis cities in WLKD at this point.) They're going to flip -- it's simply a matter of time.
However, the English are now pushing the new American capital in Finland. If they take it, the capital will move back down to Spain, and I'll no longer have the assimilation opportunity.
Now, I don't really want to go to war with England at the moment. My forces are stretched rather thin, since I just gave a pounding to the Germans about 6 moves ago, (grabbed Berlin and 5 other cities in about 4 turns!) and am kicking myself since my assault on the Germans basically encouraged them to sign the alliance against the Americans. If I were still at war with them, they wouldn't have opened up the second front. If I hadn't attacked them at all, they wouldn't need the land.
So... what to do? The problem is, I want to protect the Americans, but not with an MPP, because I don't want to take on the English at the moment. (I'm waiting for Tanks and Rails.)
My solution: Shore up the English border cities with decent protection. Sign a Right-of-Passage with the Americans. Move every unit of Cavalry I can get into the American lands and cut off the English advance by just placing the units. The English can't move against the Americans because to reach them, they have to attack my units. They won't do that, because my counter will pound their border cities into dog snot, and they'll lose all that they've gained so far. I can't force the English into a peace settlement, but I *can* get in the way of their advance, so that's what I'm doing.
I've surrounded the American capital with my troops, so that the English can't advance to it. They're scurrying around on their side of the border trying to figure out what to do. The Americans are getting time to recover, and I'm their new best friend (which should make the assimilation happen easier.)
I'll keep this thread posted on the outcome. Hopefully the result will be what I want. If so, this is truly an awesome game.
