mutual protection pact

purplengold14

Chieftain
Joined
Feb 16, 2004
Messages
45
The mututual protection pact should be more realistic. If you make a pact now and your ally is attacked you immediatly are in a state of war with the attacking country. When your ally is attacked the computer should ask you "do you want to honor your mutual protection pact with your ally?" Sometimes it is more benificial for you if you dont honor it. The penalty would of course be that the AI's would know you dont honor all your agreements. In real life many mutual protection pacts were not honored when crunch time came. This would give the game a much better demension.
 
It's about honor that's why (and the AI remembers).
Why would you sign a MPP in the first place? The only time I would consider a MPP is if I had a strong neighbor. It's easier to fight them two against one

You might be able to sue for peace after 5 turns (possibly without firing a shot) however you will take the rep hit (and as well you should).
 
I think there should be improvements to MPPs as well. I agree with purplengold, and I think you should be able to adjust the lenghth of the MPP.
Not all lasted for 100 years, you know. ;)
 
My problem with the MPP is that it isn't only for protection. You sign one and your ally proptly goes and attacks everyone! When the counterattacks come them you're at war with everone too. It sould take into account who attacks first. I don't use them at all in the currently unless I want to liven things up a bit (read fight someone).
 
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