lamppost4
Holder of the Light
Hi I am in the midst of making a new mod centered from probably around 1630-1720 ish.
Link here:http://forums.civfanatics.com/downloads.php?do=file&id=9082
I fixed some art info related crashes so hopefully it should work now.
For the most part I have only got the units done and I have used many of the units in Dogbeards Pirates mod. I also plan on using otherparts of his mod and adding civiliazations of my own.
Buildings: I am thinking about adding plantation building (i.e sugar, spice, tobacco) that would allow for a treasure unit to be built and sent to the capital for gold but I don't know how to make this work.
Resources: Lumber for building ships and tobacco b/c it was important for money
Techs: I will probably make a tech tree based on DogBeards
Civilizations: I want to make this global so...
England
France
Spain
Portugal
Prussia (germany)
HRE
Russia
Poland
Sweden
Denmark (vikings)
Papal States
Venice
Morroco (spelling?) (arabs)
Ottomans
Safavids (persia)
Moghuls (india)
Pirates
Ming (china)
Japan
Qing (mongols)
Other included mods are:
40 colony, 34 civ modcomp (hopefully if i can get it compiled)
Shqype's Vicinity Bonus
The protestant mod for Rhyes (ported over)
(refar helped compile the SDK for these for me and work out bugs in the merging)
Link here:http://forums.civfanatics.com/downloads.php?do=file&id=9082
I fixed some art info related crashes so hopefully it should work now.
For the most part I have only got the units done and I have used many of the units in Dogbeards Pirates mod. I also plan on using otherparts of his mod and adding civiliazations of my own.
Buildings: I am thinking about adding plantation building (i.e sugar, spice, tobacco) that would allow for a treasure unit to be built and sent to the capital for gold but I don't know how to make this work.
Resources: Lumber for building ships and tobacco b/c it was important for money
Techs: I will probably make a tech tree based on DogBeards
Civilizations: I want to make this global so...
England
France
Spain
Portugal
Prussia (germany)
HRE
Russia
Poland
Sweden
Denmark (vikings)
Papal States
Venice
Morroco (spelling?) (arabs)
Ottomans
Safavids (persia)
Moghuls (india)
Pirates
Ming (china)
Japan
Qing (mongols)
Other included mods are:
40 colony, 34 civ modcomp (hopefully if i can get it compiled)
Shqype's Vicinity Bonus
The protestant mod for Rhyes (ported over)
(refar helped compile the SDK for these for me and work out bugs in the merging)