Ok, first the props; great idea... great music (except for songofthedead? which isn't found)... good graphics overall (except combat, where at times both units stand still and one dies).
Now...
My biggest complaint; the unbalanced units.
I already brought out in another thread about Loki being unkillable. Sure, if you can get him locked into that ONE last city, surround it... yada yada...
But, Pyre Zombies? A 4str unit that acts like a catapult???? Get a stack of 3 of them with 3 melee units, and even your double power units are helpless... and your lower units... they just die.
That was one of the great things about Civ4... the unique units weren't overly powerful (ok ok, the Prats... we allll know about Prats). You could defend your territory reasonably well.
But, with FfH II, you can literally take over the world with ONE UNIT if you build it up fighting little barbs until it's a Str 5, Melee II, March, and whatnot... you just go off from the start and hit civ after civ when they have 1-3 warriors in their one or two cities... and voila... game over.
I had to play on normal speed (at the slowest) just to SEE the higher level units... and yet... I declare war on (whatever civ) and I get a SoD coming at me with 7 Pyre Zombies, another 10 or so melee/hunter units, and after I kill 3 or 4 of the Pyre Zombies, my defending stack is dead.
It's just too unbalanced power-wise.
An 18 Str Barbarian sea unit that spawns before you can get anything higher than Trireme????? O...M...G... you can't even build your sea resources or units before you get Privateer with that monster attacking you.
Now...
My biggest complaint; the unbalanced units.
I already brought out in another thread about Loki being unkillable. Sure, if you can get him locked into that ONE last city, surround it... yada yada...
But, Pyre Zombies? A 4str unit that acts like a catapult???? Get a stack of 3 of them with 3 melee units, and even your double power units are helpless... and your lower units... they just die.
That was one of the great things about Civ4... the unique units weren't overly powerful (ok ok, the Prats... we allll know about Prats). You could defend your territory reasonably well.
But, with FfH II, you can literally take over the world with ONE UNIT if you build it up fighting little barbs until it's a Str 5, Melee II, March, and whatnot... you just go off from the start and hit civ after civ when they have 1-3 warriors in their one or two cities... and voila... game over.
I had to play on normal speed (at the slowest) just to SEE the higher level units... and yet... I declare war on (whatever civ) and I get a SoD coming at me with 7 Pyre Zombies, another 10 or so melee/hunter units, and after I kill 3 or 4 of the Pyre Zombies, my defending stack is dead.
It's just too unbalanced power-wise.
An 18 Str Barbarian sea unit that spawns before you can get anything higher than Trireme????? O...M...G... you can't even build your sea resources or units before you get Privateer with that monster attacking you.
