My BTS: final frontier bug list

MusX

Prince
Joined
Apr 17, 2006
Messages
400
here are my bug list for Final Frontier, bts v3.02:

- there is option to hurry production via gold but there are no civic that allow hurry via gold :| shoudn't it be removed?

- quantum control tech civilopedia's info is not correct i think, it leads to two identical techs (astral ascesion)

- i was able to win multiple time in one game. quite strange:
1) first i won domination victory (i got win screen, graph, hall of fame, message: MusX Wins a domination victory, etc...)
2) second i won diplomacy (i didn't get any message about winning except results of voting)
3) third i won by human ascendancy (i got win screen, graph, hall of fame, message MusX Wins a human ascendancy victory, etc...)

if i'm not wrong, in normal c4/c4war i was able to win game only once


best mod from BTS, great job Jon Shafer :goodjob: :goodjob: :goodjob:

edit1:
- i got very high espionage, i'm able to view AI's city, i'm able to change planets which his city use, i even remove using of all planets so his city starving. next turn AI return this to normal, but overall i shoudn't been able to change this

edit2:
- there is a switch "permanent alliances" in pre-launch settings but there are no tech that allow player to have permanent alliances :| at least Galactic Diplomacy should give access to perm alliances, or just remove the switch

suggestions:
- ai should be improved imo
- tech cost should be very strongly increase, there are no chance to build so many building in many planets and also building good combinated army, generally I can handle to improve 1-2 planets per solar system, there is no time for more. at start of game is quite ok but later techs are to easy and you have no time to build building which they give
- ai should not try to get all religions first, on higher difficuilt level (prince and up) you have no chance to get a religion, even with building research from start! ai should low his priority for religions as soon as he got one already
- perm alliances, why not? you can play cooperative with your human friend against AIs
- automation buttons in city (growth, hammers, research),I think it can be very hard to do
- AI should learn some basic things, I'm killing his construction ship using Stealth Ship and he bring next construction ship without any security and I'm killing his construction ship again
- great general new graphic :P
 
I experienced a sudden loss of about 200 credits in one turn, putting me in negative credit territory and initiating the "STRIKE" state. This was on the turn where i build my first starbase, but this may have been a coincidence. Is there an explanation for how this can happen or is it a bug?
 
I experienced a sudden loss of about 200 credits in one turn, putting me in negative credit territory and initiating the "STRIKE" state. This was on the turn where i build my first starbase, but this may have been a coincidence. Is there an explanation for how this can happen or is it a bug?

I believe you get charged for the StarBases when they are completed, but you must have at least enough in savings to create them before enabled. So, if you lose or don't pre-plan to have enough for all StarBases under construction, you can get in a deep fiscal hole.
 
I'll post this one here rather than create a new thread.

In Final Frontier, if the AI offers to become a vassal and you accept you lose your StarBases zones-of-control. So all those nice resource are lost.

I'll include an upload of a auto-save. When you load this savegame file, an AI should immediately ask you to accept him as a vassal. Select: NO -- you will conclude the start of game sequence and see that StarBases are intact. Reload and select: YES -- you will see that you lose the zoc's and your happiness and health are trashed. Bummer man.

Now... let's see if I can figure out how to attach that savegame file...

http://forums.civfanatics.com/uploads/51540/AutoSave_AD-2326-April.CivBeyondSwordSave
 
I've been able, on occasion, to build a Starbase with the Construction Ship still available after completion.

I've experienced loss of Starbase boundaries for one turn; next turn borders were back to normal.
 
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