MusX
Prince
- Joined
- Apr 17, 2006
- Messages
- 400
here are my bug list for Final Frontier, bts v3.02:
- there is option to hurry production via gold but there are no civic that allow hurry via gold :| shoudn't it be removed?
- quantum control tech civilopedia's info is not correct i think, it leads to two identical techs (astral ascesion)
- i was able to win multiple time in one game. quite strange:
1) first i won domination victory (i got win screen, graph, hall of fame, message: MusX Wins a domination victory, etc...)
2) second i won diplomacy (i didn't get any message about winning except results of voting)
3) third i won by human ascendancy (i got win screen, graph, hall of fame, message MusX Wins a human ascendancy victory, etc...)
if i'm not wrong, in normal c4/c4war i was able to win game only once
best mod from BTS, great job Jon Shafer

edit1:
- i got very high espionage, i'm able to view AI's city, i'm able to change planets which his city use, i even remove using of all planets so his city starving. next turn AI return this to normal, but overall i shoudn't been able to change this
edit2:
- there is a switch "permanent alliances" in pre-launch settings but there are no tech that allow player to have permanent alliances :| at least Galactic Diplomacy should give access to perm alliances, or just remove the switch
suggestions:
- ai should be improved imo
- tech cost should be very strongly increase, there are no chance to build so many building in many planets and also building good combinated army, generally I can handle to improve 1-2 planets per solar system, there is no time for more. at start of game is quite ok but later techs are to easy and you have no time to build building which they give
- ai should not try to get all religions first, on higher difficuilt level (prince and up) you have no chance to get a religion, even with building research from start! ai should low his priority for religions as soon as he got one already
- perm alliances, why not? you can play cooperative with your human friend against AIs
- automation buttons in city (growth, hammers, research),I think it can be very hard to do
- AI should learn some basic things, I'm killing his construction ship using Stealth Ship and he bring next construction ship without any security and I'm killing his construction ship again
- great general new graphic
- there is option to hurry production via gold but there are no civic that allow hurry via gold :| shoudn't it be removed?
- quantum control tech civilopedia's info is not correct i think, it leads to two identical techs (astral ascesion)
- i was able to win multiple time in one game. quite strange:
1) first i won domination victory (i got win screen, graph, hall of fame, message: MusX Wins a domination victory, etc...)
2) second i won diplomacy (i didn't get any message about winning except results of voting)
3) third i won by human ascendancy (i got win screen, graph, hall of fame, message MusX Wins a human ascendancy victory, etc...)
if i'm not wrong, in normal c4/c4war i was able to win game only once
best mod from BTS, great job Jon Shafer



edit1:
- i got very high espionage, i'm able to view AI's city, i'm able to change planets which his city use, i even remove using of all planets so his city starving. next turn AI return this to normal, but overall i shoudn't been able to change this
edit2:
- there is a switch "permanent alliances" in pre-launch settings but there are no tech that allow player to have permanent alliances :| at least Galactic Diplomacy should give access to perm alliances, or just remove the switch
suggestions:
- ai should be improved imo
- tech cost should be very strongly increase, there are no chance to build so many building in many planets and also building good combinated army, generally I can handle to improve 1-2 planets per solar system, there is no time for more. at start of game is quite ok but later techs are to easy and you have no time to build building which they give
- ai should not try to get all religions first, on higher difficuilt level (prince and up) you have no chance to get a religion, even with building research from start! ai should low his priority for religions as soon as he got one already
- perm alliances, why not? you can play cooperative with your human friend against AIs
- automation buttons in city (growth, hammers, research),I think it can be very hard to do
- AI should learn some basic things, I'm killing his construction ship using Stealth Ship and he bring next construction ship without any security and I'm killing his construction ship again
- great general new graphic
