hegemonkhan
Warlord
- Joined
- Jul 20, 2006
- Messages
- 201
delected by me
Well, that certainly makes a difference. I only play SP and usually without raging barbs (too much micro, and doesn't really make a difference besides slowing down early game expansion). So for me, I only need to get a few highly experienced T2 units before the AI declares war on me for being the weakest....this really interfers in an mp game with humans...
You can PM a mod to move this thread to the subforum but don't feel obligated to. Either way I'll leave it linked in the stickied Strategy Index thread, since as threads jump around there it'll be useful to have a categorical listing.Now that I started a revolution in a demand for a strategy sub forum and nikisknight (I think) made such a one (I guess thunderfall gave kael permission and that is nikisknight's new thread? or not?), should I move this post to nikisknight's (with his permission only of course) forum or if its a sticky with links than maybe he could link my post, but I'm not sure than were I should move my post to so its not in the way..I'm a bit confused..as what to do or what you want me to do with my post.
Two additions from my calabim games:
1) The moroi are underestimated. With their "Rage" or what it is called spell they are very good initial rush units. My first war with them is way before vampires come around.
2) The UU of the calabim tend to building a monostructured melee army. This is really dangerous and has caused severe mid game losses in my games, because the AI loves crossbows. They slaughter your upleveled, beloved vampires too easy if you don't use anti-archer promotions.
Though the vamp hero losha can make any of these non-vampire type of units into vampires![]()
Heh, don't forget to mention that they're also awesome hero killers. I still remember that MP game, way back, when you wiped out my Gilden with some well-placed Moroi.Yeah, Burning Blood is wonderful. Instead of sacrificing your Moroi at -50% odds, use Burning Blood, and charge in at 70%~ odds. If he dies, you did what you wanted to do, weaken the enemy unit. If he wins, he has 25% chance to survive the next turn. Save your well promoted Morois to finish of the defenders.
Heh, don't forget to mention that they're also awesome hero killers. I still remember that MP game, way back, when you wiped out my Gilden with some well-placed Moroi.