My Civ V Mod Won't Work

Axrye

Chieftain
Joined
May 9, 2014
Messages
7
I have written A code (mainly based of pg 26 onwards in this guide http://kael.civfanatics.net/files/ModdersGuide.pdf) adding a custom leader and Civ to the game. Please can somebody look through my code and tell me what's wrong. I have all the expansions for Civ from steam. The civ appears in the civilizations section of the civlopedia but with the wrong name, and art no description and crashes my game when I click on it. Any help is hugely apprechiated, thanks!

Spoiler :
Civ_Gellad.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 5/10/2014 3:37:51 PM -->
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_GELLADIAN</Type>
<Description>TXT_KEY_CIV_GELLADIAN_DESC</Description>
<ShortDescription>TXT_KEY_CIV_GELLADIAN_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_GELLADIAN_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_GELLADIAN_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_GELLADIAN</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_RED</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_GELLADIAN_TEXT_1</DawnOfManQuote>
<DawnOfManImage>Fotolia_3086910_Subscription_M-1024x768.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BIBRACTE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_VIENNE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_TOLOSA</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<LeaderheadType>LEADER_GELLAD</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_GELLADIAN</CivilizationType>
<RegionType>REGION_PLAINS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>

CIV5Leader_Gellad.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 5/10/2014 4:45:59 PM -->
<GameData>
<Leaders>
<Row>
<Type>LEADER_GELLAD</Type>
<Description>TXT_KEY_LEADER_GELLAD</Description>
<Civilopedia>TXT_KEY_LEADER_GELLAD_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_GELLAD</CivilopediaTag>
<ArtDefineTag>Elizabeth_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>8</VictoryCompetitiveness>
<WonderCompetitiveness>7</WonderCompetitiveness>
<MinorCivCompetitiveness>3</MinorCivCompetitiveness>
<Boldness>8</Boldness>
<DiploBalance>3</DiploBalance>
<WarmongerHate>2</WarmongerHate>
<WorkAgainstWillingness>7</WorkAgainstWillingness>
<WorkWithWillingness>4</WorkWithWillingness>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>4</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>8</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<TraitType>TRAIT_IGNORE_TERRAIN_IN_FOREST</TraitType>
</Row>
<Row>
<LeaderType>LEADER_GELLAD</LeaderType>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
</Row>
</Leader_Traits>
</GameData>

Trairs.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 5/10/2014 4:53:22 PM -->
<GameData>
<Traits>
<Row>
<Type>TRAIT_BATTLE_FURY</Type>
<Description>TXT_KEY_TRAIT_BATTLE_FURY</Description>
<ShortDescription>TXT_KEY_TRAIT_BATTLE_FURY_SHORT</ShortDescription>
</Row>
</Traits>
<Trait_FreePromotionUnitCombats>
T h e M o d d e r s G u i d e t o C i v i l i z a t i o n V - P a g e | 42


<Row>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
</Trait_FreePromotionUnitCombats>
</GameData>

GameText.xml :

<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 5/10/2014 3:43:34 PM -->
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_BIBRACTE">
<Text>Bibracte</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_VIENNE">
<Text>Vienne</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_TOLOSA">
<Text>Tolosa</Text>
</Row>
<Row Tag="TXT_KEY_CIV_GELLADIAN_ADJECTIVE">
<Text>Gelladian</Text>
</Row>
<Row Tag="TXT_KEY_CIV_GELLADIAN_DESC">
<Text>Gelladian Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_GELLADIAN_SHORT_DESC">
<Text>Gelladia</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_GELLADIAN_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_GELLADIAN_TEXT_1">
<Text>
The Celts were a diverse group of tribal societies in Iron Age and Roman-era Europe who spoke Celtic
languages.[NEWLINE][NEWLINE]The earliest archaeological culture commonly accepted as Celtic, or rather Proto-Celtic, was the central
European Hallstatt culture (ca. 800-450 BC), named for the rich grave finds in Hallstatt, Austria. By the later La Tène period (ca. 450 BC up to the
Roman conquest), this Celtic culture had expanded over a wide range of regions, whether by diffusion or migration: to the British Isles (Insular
Celts), the Iberian Peninsula (Celtiberians, Celtici ), much of Central Europe, (Gauls) and following the Gallic invasion of the Balkans in 279 BC as
far east as central Anatolia (Galatians).[NEWLINE][NEWLINE]The earliest directly attested examples of a Celtic language are the Lepontic
inscriptions, beginning from the 6th century BC. Continental Celtic languages are attested only in inscriptions and place-names. Insular Celtic is
attested from about the 4th century AD in ogham inscriptions, although it is clearly much earlier. Literary tradition begins with Old Irish from
about the 8th century. Coherent texts of Early Irish literature, such as the Táin Bó Cúailnge (The Cattle Raid of Cooley), survive in 12th-century
recensions. According to the theory of John T. Koch and others, the Tartessian language may have been the earliest directly attested Celtic
language with the Tartessian written script used in the inscriptions based on a version of a Phoenician script in use around 825
BC.[NEWLINE][NEWLINE]By the early 1st millennium AD, following the expansion of the Roman Empire and the Great Migrations (Migration
Period) of Germanic peoples, Celtic culture had become restricted to the British Isles (Insular Celtic), and the Continental Celtic languages
ceased to be widely used by the 6th century.
</Text>
</Row>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_GELLAD_LIVED">
<Text>25 - 62 AD</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_GELLAD_NAME">
<Text>Boudica</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_GELLAD_SUBTITLE">
<Text>Leader of the Celts</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_GELLAD">
<Text>Boudica</Text>
</Row>
</Language_en_US>
<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY">
<Text>Melee, Mounted and Gun units can make 2 attacks per round.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY_SHORT">
<Text>Battle Fury</Text>
</Row>
</GameData>

CIV5IconTextureAtlases.xml :

-- Created by ModBuddy on 5/10/2014 4:07:57 PM -->
<GameData>
<IconTextureAtlases>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>256</IconSize>
<Filename>IconAtlas256.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>128</IconSize>
<Filename>IconAtlas128.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>80</IconSize>
<Filename>IconAtlas80.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>64</IconSize>
<Filename>IconAtlas64.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>45</IconSize>
<Filename>IconAtlas45.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
<IconSize>32</IconSize>
<Filename>IconAtlas32.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
</IconTextureAtlases>
</GameData>
 
Moderator Action: Moved to Creation & Customization forum, and code placed in more user-friendly spoiler tags.
 
Please follow this link to see how to attach a copy of your mod to your post.

It makes things so much easier for us to see a copy of your mod than to parse through so many lines of code all pasted together. Errors and such that we'd know to look for will stand out better.

That having been said, and because it's a little hard to read such a large block of text, I don't see where you have added any unique buildings, units, or terrain improvements to your civ. I could be overlooking them because of all the code all piled into one long document, but I don't think so. They don't appear to be there. You always need at least two uniques for every civ. Any combination of units, buildings, or terrain improvements can be used, but there must be at least two for every civ. I'm not saying this is your only problem, but I think it is one of your problems.

Please please follow the link to Whoward69's tutorial so you can attach your mod to this thread.
 
As I've said many times on this forum:
To quote king of modding whoward69:
whoward69 said:
Trying to guess what you may or may not have done based on your descriptions is nigh on impossible. Please zip your mod (the one in the MODS sub-directory, not the ModBuddy project) and attach it to your post so we can read the actual files.
Check your logs (you'll have to enable them first; tutorial shows how) and attach your mod. It's approximately 13,467,928.017 times easier to diagnose your problem with the actual, full coding in front of us, and having the logs to tell us exactly what's wrong.

Also, coding on the forum is - more seriously this time - about 50x easier to read if you wrap it in
Code:
 blocks, i.e. [.CODE] before the coding and [./CODE] after it (without the periods).
 
I also haven't added any custom building or units, I'm going to add them later, I just want the civilization to show up correctly and the leader to appear in the 'select leader' tab. Thanks again for your help
 
I also haven't added any custom building or units, I'm going to add them later,

I don't see where you have added any unique buildings, units, or terrain improvements to your civ. You always need at least two uniques for every civ.

I just want the civilization to show up correctly and the leader to appear in the 'select leader' tab.

Which is why your civ doesn't show up, you don't have the required uniques, so the UI code crashes. You can borrow the uniques from other civs, but you must have two.
 
OK, so i'll add some unique units but that doesn't explain why the civilization is showing up wrong in the civlopedia
 
Which is why your civ doesn't show up, you don't have the required uniques, so the UI code crashes. You can borrow the uniques from other civs, but you must have two.

Also please can you email me the code to your mods, I can't figure out how to access it once it's downloaded, so I can adapt it with my ideas. If that's OK with you.
 
I've downloaded your mod, but can't work out how to access the code, that's why I wanted you to email it to me, if you know how please can you tell me, thanks
 
The following would add two unique units to Rome. As a temporary expediant you'll have to change Civilization Rome to the name of your civ. And it does not much matter which file you put this code into.

Code:
<GameData>
	<Civilization_UnitClassOverrides>
		<Row>
			<CivilizationType>CIVILIZATION_ROME</CivilizationType>
			<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
			<UnitType>UNIT_AMERICAN_MINUTEMAN</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_ROME</CivilizationType>
			<UnitClassType>UNITCLASS_TANK</UnitClassType>
			<UnitType>UNIT_GERMAN_PANZER</UnitType>
		</Row>
	<Civilization_UnitClassOverrides>
<GameData>

My advice would be to download off steam one of the literally dozens of custom civs that have added new unique units or buildings, and then study how a couple of those mods are adding these buildings or units as a unique for a new civ. Once steam downloads a mod to your My Documents/Sid Meier's Cvilization V/MODS folder, you can look at the files within any mod. There are also tutorials for just about anything you want to do in CIV5 in the Tutorials and References sub-forum (the place where you originally started this thread). A year ago I knew bubkiss about modding in CIV5. I didn't know about all the pretty tutorials available on this site or elsewhere around the internet. I used the "download and study" method I described to learn nearly everything that can be learned about buildings and wonders. But I did have to study, and I did have to work at it.
 
I've downloaded your mod, but can't work out how to access the code, that's why I wanted you to email it to me, if you know how please can you tell me, thanks

You download it, you unpack it, you make any changes with an editor, you rebuild it, you copy it back to the directory and then use it.

And if you think that answer is vague, I suggest you re-read your question
 
OK, thanks for the advice LeeS, I've added the code and changed the civ name I'll try it out now.
 
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