My Dream MOD needs a Creator.

MAGBaxter

Warlord
Joined
May 19, 2011
Messages
200
Location
Britain, England
Civilization 5 is the first PC game i have bought, i love it but since i bought it in January i have not completed one game...i know. I use MODS all the time because i love to reenact history as i am a history buff, i love TSL and accurate Earth Maps but non have been brilliant. But i lack knowledge or software to create MODS so i have to ask the lovely people of Civ Fanatics to help me in my quest for the best Earth MOD there is.

My vision is this, One MOD called " The Natural Planet ". This MOD will contain a realistic Earth & with accuratley placed Resources and civs, Mountains, lakes, wonders ect. If possible more hexagons but we could either shrink the distance between Asia & Europe or shrink africa or the pacific because Europe gets cramped after a while. Things like graphics should be changed such as Mines should have the grey rubble removed but keep the mine equipment on display and of course natural disasters and random events.

The next MOD will be called " The Human Planet " this will contain everything to do with the civilizations all of them including the DLC ones, all units and cities ect should be shrunk to look smaller but double the ammount of them in the unit group, Things like diplomats and more wonders and have every civ have their own wonder that only that civ can build for instance china with the great wall and egypt with the pyramids.

If any one is willing to help make this MOD then please post and i can give the information of the nations geography and capital locations and i sahll list all of the ideas into bullet points and im sorry for the huge wall of text.

Thanks !:)
 
Welcome to CFC forums :)

It is really hard to make perfect map of Earth with perfect location of resources but I can suggest you using this map pack: [TSL] Yet (not) Another Earth Maps Pack

as for second mod I suggest you try this mod: R.E.D. modpack This is mod which rescales all units, changes their formations and adds some unique graphic for some units.

In addition you can try to make some mods by yourself :) It will require you to read some tutorials but they are not really big and they are easy to learn :)

I hope this answer solved your problems :)
 
Thankyou Magzhi but i just went trough everything for an hour now and i think it will take me for ever to do, im not good at this sort of stuff especially if its codeing, im struggling finding where to download ModBuddy ! I think i will leave it to the proffesionals who enjoy doing it, sorry. I hope their is someone willing to make it, i will help as much as i can and test it out but when some one says they will help i will post a list of bullet points to show what is needed to make a TSL Earth map to rule them all.
 
most of modders are making their own mods

Exactly. Don't take this too badly, MAGBaxter, but you're going to have a very hard time finding anyone who's willing to put in a lot of effort building something they didn't come up with, when they could instead be implementing their own pet projects. Ideas are plentiful, competent programmers are not.

Your choices basically come down to the following:
1> Find a project already underway that fits the same sort of concepts you envision. Help out with that project, both with ideas and the occasional bit of work where possible. Someone else will still be the primary driver on a project like that, and will make all of the final decisions, but you might find you can have an impact if your ideas are good.
This is most common on a scenario or mod involving a well-known sci-fi/fantasy/historical property. Ten people might be working on their own WW2 scenarios, and I'm sure there are dozens of different Earth maps out there. But even the rarer properties still have enough demand that you can often find someone working on them, even if it's only in an "idea" stage at present.

2> Do it yourself. Learn XML, learn SQL, learn Lua, learn how to use Nexus, WorldBuilder, and FireTuner. Go through the pains of trial-and-error and endless playtesting, and hope that six months from now you'll have something enjoyable enough for a few hundred people to try out.
Even if you picked #1, you'll still want to do some of this anyway. Being able to contribute to a team is a good way to get your ideas taken seriously, and if that means spending a week typing up Civilopedia text of game lore, then do that.

3> Go without.

But you're not going to get the option you asked for, which is that you get to come up with ideas while someone else does the work. There aren't many of us here, and nearly every modder here has his own individual mod with his own ideas. It's reached the point that when some of the more active folks say "my mod", everyone knows exactly which ones they're referring to. So you're not going to find a pool of talented-yet-uncommitted programmers available to take your requests.
 
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