My first win on Noble

Tony.Uk

TonyUK
Joined
Jun 22, 2007
Messages
217
Location
Hemel Hempstead, Hertfordshire, UK
After 6 months of trying at last ended my frustration. Playing Vanilla, Frederick on normal earth type map.

This might be of interest to those who have difficulty breaking through this barrier. Yes, I used a totally different approach. With Warlord it is possible to win without going to war, with 5 cities but at Noble level this is rarely possible.Often I get to 6 cities not all in favourable positions, start off leading the bunch and then slip back by early middle ages.

First, I manage my own cities entirely without the governor, keep city growth lowto medium. This means not building too many farms too early and granaries at the start. Just the minimum, otherwise you always get unhappy citizens until monarchy. Over expansion is just not about the number of cities but overpoulation inside your cities, so grow at a slower more manageable pace internally and externally.

Second be more aggressive. I took out neighbouring France with Axemen/Swordsmen as early as possible before catapults and got 4 extra cities that would eventually grow and boost my points tally.Choice of city placement to gain early copper/iron is important in this respect.

Build sufficient armies on the frontiers, as someone will always attack you there. Do this in production city and then move the units to frontier cities that may take longer to build these.

I was attacked by Saladin, lost one city but eventually took 4 of his, so ended up with 12 cities and around 3450 points.

Obviously these tactics may not work all the time, but you cant just sit around within your initial borders. Mind you I cannot win at noble with BTS as this is more difficult as more civilizations and agressive A1. Its what you do in the first 100 turns that matters. It becomes more and more difficult to attack after the middle ages, so best to achieve this earlier rather than later.

I could possibly do better, improve specialization, but is a question of how much time you can devote to this task. Obviously I have generalised here but I hope it helps those who find this game equivalent to being a high handicap golfer - each time you play rubbish, but keep coming back for more!
 
Congrats, first victories are always the best
 
Congrats on the win. I've been playing noble for a while, and agree with you that you pretty much have to be ready to take out a neighbor or two early on in order to stay competitive most of the time. But I have actually managed to have some peaceful games, as well. Just can't count on it.
 
Well done; I am currently still on Chieftain (on an Archipelago world after playing a number of games on maps such as Lakes and Plains where shipping was irrelevant) and finding it difficult to maintain the momentum that I had on Settler, so I respect anyone who can get things going on the higher difficulty levels.
 
Hehe, I still have not won on Noble, but I am getting better.
 
Specializing your cities is much better than having a bunch of mediocre jack of all trade cities.

with the wonder bonuses such as 100% research or 100% money, 100% culture and 100% GP growth etc you can dominate everyone else and roll gunpowder units when your oponents are running around in with wooden shields and sandals.
 
Too many barbs wandering around, workers get killed, cant seem to break through noble here - so for a while I am going to have a go at MTW II Gold! I am not too good at specializing my cities - need to do more micro management in future. :confused:
 
Congratulations!

As a fairly new player who struggled to beat Noble consistently (that was before discovering this site :lol: ) , I can understand what you would have been going through.

I found the war academy extremely useful and would highly recommend reading up and, importantaly, applying some of the basic concepts if you wish to improve your game further.

My initial impression of this community is that they are fairly willing to help out inexperienced players who seek advice, so maybe posting a few savegames with requests for feedback may also work for you.

Of course, whether you want to spend time doing that or just play casually, that is a matter for you to decide. In either case, happy cIVving! :)
 
You definitely need to claim a lot of territory to move up the difficulty ladders. Check out some of the games in the strategy forums though, there is one where he uses a "choke" strategy to cut off the AI settlers, even though it was quite expensive to settle far out from his capital. I have recently been able to win a couple of Prince games and am thinking of moving up again myself, and have been tinkering with peaceful victories as well. Anyways, rushes are very effective at gaining the landmass to out tech an AI, however there are other ways to do so-- namely the choke, and the upside of peacefully expanding is it allows your economy to continue growing unabated throughout the ancient and classical eras, without taking the massive hit to the wallet and production capacity that war in this period generally entails. When it's possible to choke off an AI and backfill the cities at your leisure, it generally leads to a stronger middle and endgame IMO.
 
Yes, I thought about settling as far from capital as possible just to block the A1 and incur higher maint. costs. Then build inwards towards capital, and not open borders till I have all the cities I need. On this win my science slider went down to 10% and took a while to recover. Depends on how quickly settlers can be built and whether copper/iron available, and I try to 'chop 'settlers whenever I can.
 
Well if you ever get a chance to do it and there is a location with gems or gold in the BFC, the city may actually be able to somewhat support itself. I'd definitely say go ahead and try it. I think the game I'm referring to is Justinian's University where I first saw that trick with the choke city founded on a gold mine... And when I found a site like that in a recent game, I was able to finally win my first peaceful victory, via culture, and on prince no less.
 
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