hegemonkhan
Warlord
- Joined
- Jul 20, 2006
- Messages
- 201
delected by me
try taking at least brandig and mueseline(sp) into the recon path and you will find they last longer and have a tendency to do more damage to your enemies.
promotions...
1 - combat 1 and 2
2 - forest defense
3 - forest stealth
forest stealth will allow you to "choose" which combats your in and will more then likely save your heros time and again.
Question: I haven't used Forest Stealth - wouldn't that prevent your scouts from being useful at all? They can't attack, and with stealth, they wouldn't be able to defend either, right? And even if you upgrade to a unit that can attack, I'd usually rather get a defense bonus against barbarians than have to attack them and let *them* get a defense bonus... Until the point where it doesn't matter (i.e. you have like +200% combat and Heroic Str I & II), in which case, stealth is no longer necessary anyway. Not saying you're wrong, just asking...
I agree, here. I specifically didn't give my adventurers forest stealth because there are many times where you want them to sit in a forest or on a wooded hill and let the AI come to them. Also, forest stealthy units cannot act as escorts - if you get the valuable bear in the deep woods, that bear is essentially on its own unless you can find a non-wooded (and less protective) path home.Question: I haven't used Forest Stealth - wouldn't that prevent your scouts from being useful at all? They can't attack, and with stealth, they wouldn't be able to defend either, right? And even if you upgrade to a unit that can attack, I'd usually rather get a defense bonus against barbarians than have to attack them and let *them* get a defense bonus... Until the point where it doesn't matter (i.e. you have like +200% combat and Heroic Str I & II), in which case, stealth is no longer necessary anyway. Not saying you're wrong, just asking...
My first adventurer adept I brought up to Heroic Strength II because I wanted him to level more and more. He wound up doing most of the attacking at one point in my game, and I got him to over 200 XP - giving me a very versatile archmage. It would take far too long to get that high on the arcane mechanic alone.Oh, and @hegemonkhan as far as Heroic Str - I specifically think it is essential on all of your Melee Adventurers. For Adepts, I think it might be a waste, since I'm pretty sure it doesn't add to Empowering your spells like Combat V does. And for Recon units - I think it would depend on how you want to set them up whether it's necessary or just nice to have.
most common error is to pollute the GP-pool. don't ever build wonders in your capital or you'll be getting (comparable) useless GPs instead of your adventurers.