notthat said:If you can't reach magical numbers, see if you can cut a turn by rushing a certain unit mid way each time you accumulated a certain number of shields.
I haven't done that before per se. At first when I read that it seemed like a good idea. But, when you think about it, it doesn't really work to your benefit... or at least you need to do so carefully. If you say have a 13 spt town and it has 39 shields in the box already when you cash-rush a cavalry, then you've essentially wasted 13 shields of production, since the box fills as soon you buy it. If you had just let the cavalry finish "naturally", you would have wasted only 11 shields. I suppose could disconnect salpeter, rush a knight, then reconnect the saltpeter and swap to a cavalry and only waste 3 shields in the process. And that makes a modicum of sense. But, veteran and elite cavalry can and do die. So, I kind of believe it better to just cash-rush more armies. Maybe you waste some shields in the process, but I don't think many of us lose armies often and with their other benefits, I think you come out more ahead this way... at least eventually.
A pretty good idea actually. I just don't think it works as well as one might think.