I see, I will train now to get 20 cavs at 1000AD. Hope they will help me. But the bad thing in Warlords that AI will upgrade all its troop immediately. One more reason for quick wars is that it's not possible normally to vassal AI, so you have to eliminate it. You have take into account its relationship with other AIs.
Like in the following game, that I love very much...
http://forums.civfanatics.com/showthread.php?t=196533
Probably without bugged vassal they would win. Also I don't know whether this fixed in 2.13.
But with such vassals you have to be prepared to chain of wars.
Yes, you are right. Culture with poor start should be later, and for a lot of nukes you need more or less good land anyway. Moreover, you haven't several turns after Spaceship launching. Lets that be 10-20% losses of all starts.
Also, what should I do with war wearness if I aiming for conquest victory? There will be long wars anyway. Should I whip most cities? And should I then whip every 8-10 turn? Or make vassals or temporary peaces?..AIs don't like to give good techs like Physics.
And which economics works better for Vanilla and Warlords? For peace changing war and vice versa. I read somewhere that in Vanilla trade routes for big cities (like 20+) gives rather huge income. I can see that in Warlords such income are less. So almost pure food economy was very good for Vanilla. But what is usually good for Warlords? Cottages? Hammers? Specialists?...
Which civics are considered as bad or almost useless? I mean civics that are good in BtS. For example, Caste system doesn't look so good in Warlords, but State property does. Slavery espesially good.
Like in the following game, that I love very much...
http://forums.civfanatics.com/showthread.php?t=196533
Probably without bugged vassal they would win. Also I don't know whether this fixed in 2.13.
But with such vassals you have to be prepared to chain of wars.
Yes, you are right. Culture with poor start should be later, and for a lot of nukes you need more or less good land anyway. Moreover, you haven't several turns after Spaceship launching. Lets that be 10-20% losses of all starts.
Also, what should I do with war wearness if I aiming for conquest victory? There will be long wars anyway. Should I whip most cities? And should I then whip every 8-10 turn? Or make vassals or temporary peaces?..AIs don't like to give good techs like Physics.
And which economics works better for Vanilla and Warlords? For peace changing war and vice versa. I read somewhere that in Vanilla trade routes for big cities (like 20+) gives rather huge income. I can see that in Warlords such income are less. So almost pure food economy was very good for Vanilla. But what is usually good for Warlords? Cottages? Hammers? Specialists?...
Which civics are considered as bad or almost useless? I mean civics that are good in BtS. For example, Caste system doesn't look so good in Warlords, but State property does. Slavery espesially good.