[GS] My Powerful Scout.

JohnMajor

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Dec 11, 2019
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I am experienced with Civ V but new to Civ VI. This is why I struggle with it. I started a new game as the infamous (in real life and Civ VI) Harald Hardrada of Norway.

Anyway, it's in the 2000s BC and my world had started. I encountered Spain and decided to only be civil with them for around 20 turns before going to war. Early war gives no warmonger penalty, so that's what I am aiming for. Anyway, I go to war with them and my troops are attacking Spain's second city, Cordoba. I sent my archer, warrior, viking warship, and scout. I weakened the city at the only cost of losing a fraction of some of my troops health.

Then the turn was almost over and the city was weak. Should I strike now with my scout, or wait a turn to do with my warrior? I chose the scout. It was a good decision. I then saw something beautiful: My scout charged in and defeated three men with swords and shields in an epic cinematic fight scene. Cordoba was ours!
 
While I prefer civ5’s art style for cities and unit models- more troops in a formation- the ones in game are very well animated when they fight. I especially like when swordsmen will do the little “flip” to kill the last enemy. And when mounted units get defeated and the horses run off. That’ll teach them to charge into my line of pikes!

By the way, if you’re relatively new to civ6- when you’re attacking a city that has walls, when you attack the walls (blue bar) there’s a hidden penalty for melee and ranged units. Walls only take 15% damage from melee units and 50% damage from ranged units. This is what a battering ram negates. So for early sieges against walls, you really want to bring a ram or siege tower if you can- from the perspective of a melee unit, walls effectively have 6.6x their stated HP otherwise!

Another totally random factoid: if you’re wondering how good various combat boosts actually are, it’s about +4% per point of difference, multiplicative.[ The actual formula is: exp(StrengthDifference/25).]
Some key values in this are that +10 strength is a +50% combat modifier (think of the bonus pikemen get against mounted units) and +17 is a +100% modifier. The one hit kill point is +30. I find it useful to know when weighing various options, like if oligarchy is worth it or if I should just make more units.
 
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If your unit is strong enough to finish a city off, it will live with 1 HP even if the city should kill it. I think this was a feature in Civ V too, but pretty cool when conquering cities.
 
The one hit kill point is +30
Not guaranteed at +30, you need to go to about +35 for a guarantee.
it will live with 1 HP even if the city should kill it.
I did some tests on this a wee while ago. If the city kills the unit, the city is not taken.
Try and take a 50 strength city with a tank with 1HP and it dies trying and the city is not taken.
 
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