My treasury is to low.

Your advicer will warn you when your civ is losing money and treasury is near zero.

How many money you've got, and how much you make/lose each turn?
 
* Make sure all worked tiles have roads.
* Switch to a better government than despotism.
* Increase the tax rate
* Disband some units if your military costs too much
* Trade excess resources to other civs. Don´t buy stuff for more than you can afford.
* Don´t build city improvements you don´t need.
 
Originally posted by Sauron the Evil
Yeah! I know what it means. But what tactic should i use to get good cashflow??:cry:

Whoops! Sorry. :p


In addition to what Hurricane already said:

* Build Marketplace and Bank. They increase commerce in city production square where at least one commerce is produced.

* Trade your old techs to AIs. In 1.17f AIs are trading tech like crazy, so if you have an old tech that AI don't, and the old tech doesn't lead to important resource / military unit, sell it. e.g. those dead-end techs that enables a big wonder only, and you've already built that wonder.

* Colossus, Smith's Trading Company and Wall Street. Very good for commerce.

* Railroads and roads will further increase the effect of irrigations and mines. Build them in every square within production radius.
 
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