Name Your Strategy

sir_schwick

Archbishop of Towels
Joined
Jun 14, 2003
Messages
2,509
Location
USA
This is simply a thread for discussing strategies at any point during a game of colonization.


-----------------------------------------------------------------

Puritan Rush

Under this regime immigration will be a fast and necessary source of colonists for the new world. Like the early Puritan settlements, the purpose of your early settlements will be religion. Of course this means this strategy is especially effective with the English.

Try to land near a good, open cash crop. Have your pioneer go and clear the forest on future colony sites. Your coastal colony(s) will concentrate on producing cash crops. Once some new settlers arrive and form more inland colonies; have them start building churches. Rush build the churches when the money becomes available. At that point just concentrate on generating those crosses. Once at least one church is set up, acquire a Firebrand Preacher. The huge boost in cross production will be worth it. Even a couple inland colonies at full cross production will result in plenty of colonists coming to the docks.

The end result is that by 1600 if you had good cash crops, you can have most of the colonists you ever wanted for your entire empire. Additionally the colonists that will start rolling in afterwards will help man your army once it develops.

Of course this approach does have disadvantages, such as a loss of Liberty Bell production and you will be tight on money alot.


-----------------------------------------------------------------

University Rush

Under this strategy you will attempt to establish a University as quickly as possible in the New World. The caveat to this strategy is a minimum of eight colonists available to finish the construction of the university. Also you will be tight on money because of the tremendous cost involved, since many tools are required.
 
My typical strategy is as follows:

Statesman First Strategy:

One in which your first colonist of every town (with certain exceptions) is tasked as a statesman, to be replaced with elder statesmen when they come available. This gets you Founding Fathers very quickly. Using this strategy I usually throw up a network of one person colonies and then I decide which will be my capital and then I focus on that one while the other, outlying colonies get left alone until Sewer de la Salle comes along and they get stockades.

Exceptions: on small islands, the first colonist of a town could be a carpenter/lumberjack to build docks, but then the next guy is a statesman.

I also have certain quirks I guess you'd say that tie in with this strategy. I absolutely abhor building colonies on uncleared ground. I know there is benefits to not, but I can't stand it, so the ground has to be clear for me to build. And the other is that I rarely use devoted lumberjacks except in well developed towns.
 
Back
Top Bottom