That's what everyone should learn from to resolve 1upT, combat mechanics, Units flanking support, tactical features, immersive map interactions & what else -- Total & definitive solutions to many of "our" problems with CiV.
Mind you, i've played the original Hudson title on the Turbo-Graphx-16 console back in those days. Even bought an XBox-360 last fall when i heard Backbone Studios had successfully implemented a hugely modernized version of the same.
It's every bit as perfect for strategic context and relatively direct with gameplay assets.
Somehow... Firaxis dev teams *must* at least catch a wild ride on such stuff.
We may have a Stealth Bomber but lemme tell you there's nothing like Hunters dog-fighting hell & loose with Falcons or Eagles. And while the Giant might feel like your usual highly promoted Modern Armors that's only when a sneaky Rabbit swoops away from your best Slaggers as much as Artillery does to enemy cities.

In the meantime... read all about it here!
Mind you, i've played the original Hudson title on the Turbo-Graphx-16 console back in those days. Even bought an XBox-360 last fall when i heard Backbone Studios had successfully implemented a hugely modernized version of the same.
It's every bit as perfect for strategic context and relatively direct with gameplay assets.
Somehow... Firaxis dev teams *must* at least catch a wild ride on such stuff.
We may have a Stealth Bomber but lemme tell you there's nothing like Hunters dog-fighting hell & loose with Falcons or Eagles. And while the Giant might feel like your usual highly promoted Modern Armors that's only when a sneaky Rabbit swoops away from your best Slaggers as much as Artillery does to enemy cities.

In the meantime... read all about it here!