Need advice on military counters and unit promotions

Vazo

Chieftain
Joined
Nov 19, 2005
Messages
8
I'm still trying to learn civ 4's various military units counter. Drugged unholy's guide is a good guide, but I think i need some time to digest all that.

First of all, question: can a tank possibly lose to old units like longbowman and archer? I was quite pissed to see my tank being destroyed at 21.3/28 strength by these two units.

I hope there are more guides on military units, giving us a clear picture of counters and their strategic uses.
 
By counters, do you mean just the straight numbers, or more which unit is best countered with which unit?

For the straight numbers, see my sig, otherwise you can check out the story and tales tread, or the games reported at realsmbeyond.net\civ.

BTW, I think you'll get better response posting these kind of questions one folder up, not in the articles thread. ;)

HTH
 
Vazo said:
First of all, question: can a tank possibly lose to old units like longbowman and archer? I was quite pissed to see my tank being destroyed at 21.3/28 strength by these two units.

Of course, it can happen. Even when the archer has around 0.01% chance of beating a tank at full strength, it's still a chance.
 
If you're really sick of that kind of thing you can give the Total Realism mod a try, in the ModPacks forum. It adds a bunch of serious modifiers to later units like tanks for things like '+250% vs archer, mounted, melee' and things like that. Biplanes vs jet fighters and caravels vs battleships are balanced in a similar fashion, making the kind of combat upsets you mention impossibly rare.
 
By counters, I mean the latter; which unit is best countered with another.
Need to read up more on that.

Total realism mod? sounds attractive to me. Must go check it out soon. Thanks cynical for pointing it out to me.

War is after all, serious business. hehee.;)
 
Which unit counters which is rather a broad topic, which would take some considerable time to answer. For example in the ancient age; swordsmen are good at attaking cities. Axemen are good vs. swordmen and spearmen. Chariots are good vs axemen (N.B. only in Warlords). Spearmen are good vs. chariots, and so on. It would take a lot of time to write a complete set, and would be more suited to an article than a response to a post.
 
Which unit counters which is rather a broad topic, which would take some considerable time to answer. For example in the ancient age; swordsmen are good at attaking cities. Axemen are good vs. swordmen and spearmen. Chariots are good vs axemen (N.B. only in Warlords). Spearmen are good vs. chariots, and so on. It would take a lot of time to write a complete set, and would be more suited to an article than a response to a post

I think so too. But such comprehensive articles do take time to form up, as you've mentioned, so I still appreciate the usefulness of a post response to my queries.
 
Here's a guide that I copied off these boards a few days ago. I cant remeber who wrote it, so I'm sorry to that person for not crediting you with it.
It's a good guide to counters, not too complex.
 

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mice said:
Here's a guide that I copied off these boards a few days ago. I cant remeber who wrote it, so I'm sorry to that person for not crediting you with it.
It's a good guide to counters, not too complex.

It's written by drugged unholy. However, from the page where you've copied from, it stated that the counters guide is not updated for the latest patch 1.61. But thanks. :)
 
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