Need help beating Chieftain

I didn't really open the save, but only looked at it in CA2, but I'd make a couple of suggestions:

1) Tighten up your city spacing. You've got a lot of tiles that can't be worked by anybody for a long time.

2) Get out of despotism. That's costing you.

3) You need more workers and you needed them sooner. You've got 9 cities and only 6 workers. Shoot for 1.5 to 2 workers per city.

4) Build a bunch of horses and swords and go pound on the French. They've got lots of gold that's rightfully yours!
 
First, drop the science slider. You should never run negative gold per turn without cash reserves to cover the loss!

Second, disband your Warriors and Archers. Keep a couple of units here and there along the coast in case of seaborne invasion, but get rid of most of them - they're just dragging you down.

Third, stop building swords and start building workers and settlers. As you build more settlers, don't worry much about where you put them - just leave about two spaces between cities and you'll be fine.

With the workers, road your empire (focus on building roads inside culture boundaries - outside of that, you only need roads to move troops and connect luxuries, so don't fill every square with roads until all the squares inside your culture borders are fully improved.

Lastly, build some galleys and send them across the ocean. Many will sink, but you need to discover the other continent.

Good luck!
 
Woah those cities are faarrr apart. You should build them closer together.

This is the thing that stood out for me also, just on a quick look. You can (and should) fit about 6 cities between Berlin and Liepzig.

I didn't have much trouble with the lower difficulty levels, and I owe that all to reading the War Academy. It's the best resource there is. Well, the War Academy AND these forums. Read the Newbie Questions thread in the General CIII discussions forum.

Joe
 
Umm... Is there a reason you have absolutely no unit support in your Republic? Is this just something different in Vanilla, because my version has some unit support as a republic, but double the unit costs.
 
http://forums.civfanatics.com/uploads/118982/Bismarck_of_the_Germans_1892_AD.SAV

Haha, no worries, guys. I conquered the other civilizations easy. My strategy was to put my science slider as high as possible without making too many of my citizens unhappy. Even though I was losing more than 200 gold per turn, it didn't matter because I could still build units and everything else. So, in order, I conquered the Russians, French, English, Iroquois, Indians and finally the Chinese. After I occupied the whole continent on the right of the map, I started cranking out cavalry after cavalry. It was a pretty sad sight. The other civs pretty much only had musketmen as their best defense. The Chinese acquired their cavalry about a hundred years after I did. I also way better ships than the others. So I sent ship after ship loaded with cavalry and started terrorizing the poor fools. They did not know what hit 'em. And I have no idea about what you guys are saying about "unit support in vanilla." The . .. .. .. . does that mean? Anyway, I don't give a . .. .. .. . because I finally won my first game of Civilization III. But I'm pretty surprised that I have to . .. .. .. .ing wait until 2050 A.D. when I conquered every other civ before 1900 A.D. Oh well, at least I secured the game. Thank you all for your help and support. To tell you the truth, I barely read anything from the War Academy. I just wanted to start a new game. And I beat that game. I have to admit that it helped me a little. I guess I'll read more from it later.
 
Glad to see the tips are helping...city placement seems to be the #1 piece of advice.

The "unit support in vanilla" thing refers to that in regular Civilization III, which you are playing, the Unit Support for Republic is 0 for town, 0 for city, and 0 for metropolis (you can see this in the Civilopedia). In the Conquests! expansion to CivIII, that is changed to 1 for town, 2 for city, and 4 for metropolis. Most players here have the expansion, so they are used to seeing some unit support in Republic.

You mentioned you were losing 200 gold per turn. If you ever want to try the Game of the Month or Hall of Fame contests, you'll have to figure out a way to break even. For learning the game it is OK to run a constant deficit without gold reserves, but it is considered an exploit by the community. So once you get the hang of it a bit more you ought to wean yourself of the habit.

And you also ought to watch your language. The ". .. .. ... ." showing up in your post indicates you've used words that have been censored out. This is a family-friendly forum, and it's against the rules to use expletives, such as those that no longer appear in your post. Sooner or later an admin is bound to reprimand you for it, or even ban you, so I thought I'd give you a heads-up before that happened.
 
You mentioned you were losing 200 gold per turn. If you ever want to try the Game of the Month or Hall of Fame contests, you'll have to figure out a way to break even. For learning the game it is OK to run a constant deficit without gold reserves, but it is considered an exploit by the community.

I have C3C, not Vanilla - I can't run in a deficit situation w/o gold reserves, or I start losing units and buildings - they get disbanded or destroyed. Is this not true in Vanilla also?

Joe
 
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