Spencer Larsen
Chieftain
- Joined
- Aug 6, 2021
- Messages
- 1
I am attempting to add a percent modifier to yields from a building, however while it loads into a game fine, it isnt applying. Can anyone let me know what I'm missing here?
INSERT INTO Modifiers
(ModifierId, ModifierType, RunOnce, Permanent, OwnerRequirementSetId, SubjectRequirementSetId)
VALUES
('BUILDING_ASHSTATUE_FAITH', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_CULTURE', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_PRODUCTION', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_GOLD', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_FOOD', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_SCIENCE', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL);
INSERT INTO ModifierArguments (ModifierId, Name, Type, Value, Extra, SecondExtra)
VALUES
('BUILDING_ASHSTATUE_FAITH', 'YieldType', 'YIELD_FAITH', NULL, NULL),
('BUILDING_ASHSTATUE_FAITH', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_CULTURE', 'YieldType', 'YIELD_CULTURE', NULL, NULL),
('BUILDING_ASHSTATUE_CULTURE', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_PRODUCTION', 'YieldType', 'YIELD_PRODUCTION', NULL, NULL),
('BUILDING_ASHSTATUE_PRODUCTION', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_GOLD', 'YieldType', 'YIELD_GOLD', NULL, NULL),
('BUILDING_ASHSTATUE_GOLD', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_FOOD', 'YieldType', 'YIELD_FOOD', NULL, NULL),
('BUILDING_ASHSTATUE_FOOD', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_SCIENCE', 'YieldType', 'YIELD_SCIENCE', NULL, NULL),
('BUILDING_ASHSTATUE_SCIENCE', 'Amount', '30', NULL, NULL) ;
INSERT INTO BuildingModifiers (BuildingType, ModifierId)
VALUES
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_FAITH'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_CULTURE'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_PRODUCTION'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_GOLD'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_FOOD'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_SCIENCE') ;
I'm basically just copying the format from another mod that had a building with a % yield modifier so I really am pretty dumb in terms of knowing whats going on, so the problem may be pretty obvious.
Thanks for your help!
INSERT INTO Modifiers
(ModifierId, ModifierType, RunOnce, Permanent, OwnerRequirementSetId, SubjectRequirementSetId)
VALUES
('BUILDING_ASHSTATUE_FAITH', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_CULTURE', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_PRODUCTION', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_GOLD', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_FOOD', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL),
('BUILDING_ASHSTATUE_SCIENCE', 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER', 0, 0, NULL, NULL);
INSERT INTO ModifierArguments (ModifierId, Name, Type, Value, Extra, SecondExtra)
VALUES
('BUILDING_ASHSTATUE_FAITH', 'YieldType', 'YIELD_FAITH', NULL, NULL),
('BUILDING_ASHSTATUE_FAITH', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_CULTURE', 'YieldType', 'YIELD_CULTURE', NULL, NULL),
('BUILDING_ASHSTATUE_CULTURE', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_PRODUCTION', 'YieldType', 'YIELD_PRODUCTION', NULL, NULL),
('BUILDING_ASHSTATUE_PRODUCTION', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_GOLD', 'YieldType', 'YIELD_GOLD', NULL, NULL),
('BUILDING_ASHSTATUE_GOLD', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_FOOD', 'YieldType', 'YIELD_FOOD', NULL, NULL),
('BUILDING_ASHSTATUE_FOOD', 'Amount', '30', NULL, NULL),
('BUILDING_ASHSTATUE_SCIENCE', 'YieldType', 'YIELD_SCIENCE', NULL, NULL),
('BUILDING_ASHSTATUE_SCIENCE', 'Amount', '30', NULL, NULL) ;
INSERT INTO BuildingModifiers (BuildingType, ModifierId)
VALUES
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_FAITH'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_CULTURE'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_PRODUCTION'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_GOLD'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_FOOD'),
('BUILDING_ASHSTATUE_GOOD', 'BUILDING_ASHSTATUE_SCIENCE') ;
I'm basically just copying the format from another mod that had a building with a % yield modifier so I really am pretty dumb in terms of knowing whats going on, so the problem may be pretty obvious.
Thanks for your help!