Kewlipo
Chieftain
- Joined
- Jun 27, 2015
- Messages
- 99
In most basic terms, I am trying to bump up a counter every time combat occurs. I can't find any events that fire for this, Events.RunCombatSim and Events.EndCombatSim seem to flat out not work.
Naturally, I was trying to figure out how to hook onto combat experience changing but I could not find anything connected to that either.
I've resolved to try to add a new event to GameEvents (I am quite a novice at C++) but I can't seem to find GameEvents! I have found where Lua methods are defined but GameEvents simply eludes me!
If anyone could point me in the right direction (or perhaps propose a different way to go about this I might have missed...) it would be greatly appreciated.
Naturally, I was trying to figure out how to hook onto combat experience changing but I could not find anything connected to that either.
I've resolved to try to add a new event to GameEvents (I am quite a novice at C++) but I can't seem to find GameEvents! I have found where Lua methods are defined but GameEvents simply eludes me!

If anyone could point me in the right direction (or perhaps propose a different way to go about this I might have missed...) it would be greatly appreciated.