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need help with a builder strategy

Discussion in 'Strategy Section' started by Sloty, Aug 9, 2016.

  1. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    How many cities? Most important polocies? Is religion important? How many units do you build? What is a good mix of science, culture and gold? Are there very important wonders? On vanilla i am used to difficulty 6. Should I change that for this mod? Can you suggest me a techorder and buildorder for the start? How big worldmaps do you usualy play and which speed? Do you have a suggestion which countries are best suited for a peaceful builder game?

    Tia Sloty
     
  2. Sloty

    Sloty Chieftain

    Joined:
    Oct 14, 2010
    Messages:
    44
    Can nobody help me?
     
  3. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
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    6,937
    Location:
    Malaga (Spain)
    You should start a tutorial game, choose an easy difficulty level. I'd say 3 will do for you. Finish it. Read descriptions. Read civilopedia when in doubt. Then feel free to ask for guidance.

    I like to play normal size maps at standard pace, but map on random. The easiest peaceful victory is culture, so pick a civ that says something that improves culture, like Brazil. But don't neglect units, AI will throw attacks on you if it sees any chance.
     
  4. merill

    merill Prince

    Joined:
    May 15, 2010
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    Location:
    France
    As many as good free spot. Free though (if you encounter some religious division), Lebensraum. yes. 4+3 per area minimum. A good strategy. no. yes. no. normal normal. If you want to build wonders, you should consider egypt, for a normal play, Korea is a solid choice.
     
  5. Zymos

    Zymos Chieftain

    Joined:
    Aug 12, 2016
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    88
    India.

    Overal strategy is to have enough population to work all specialist slots. This results in massive amounts of Great People which I use to improve tiles and boost just about every yield I have.

    6-10 cities. Group them up so your religion can get to all of them. Get roads up asap. Forests are your friend, they result in MASSIVE cities. Obviously try to secure luxuries and horses + iron asap.

    Progress (get early worker asap) into Piety/Statecraft into Rationalism.

    For Pantheon I either go Ancestor Worship if I want a massive faith-engine or God of All Creation if I want early wonders (since you get so much early culture).

    In my last India game I had 14 cities total (4 conquered by eating my closest two neighbours). The smallest city ended up being 39 population, the biggest was my capital at 67 population. Won by Domination on turn 387.
     
  6. tu_79

    tu_79 Deity

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    Location:
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    If you want to have massive cities, why don't you take Tradition? Your GP Tile Improvements give +1 food each one. Your cities yield +30% raw food. Why don't you better chopp trees? I'd say trees is not the way to go when working specialists, farms are much better if you can make those big triangles near rivers (+9 food). Perhaps in the end game you get a massive yield with trees, but by then your victory is already assured. Getting the right production sooner gives you wonders and early conquests.

    Just curious, what difficulty level did you play with?
     
  7. Zymos

    Zymos Chieftain

    Joined:
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    For India it's really a tossup between Tradition and Progress. Progress has better science and infrastructure. Tradition has better culture and GP generation. I generally just like the way Progress scales with India's UA.

    I usually play King / Emperor.
     
  8. Funak

    Funak Deity

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    India does really fine with Autocracy as well, settle a bunch of tight cities, conquering a few more, gaining decent food and pop from your UA/UB even if you don't have room for farmspamming, gain insane pressure from your UA.
     
  9. Zymos

    Zymos Chieftain

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    Aug 12, 2016
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    Yeah it's probably my favourite Civ so far. Carthage is also up there. Carthage + Archipelago is just unfair.
     

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