Hi Everybody,
I need some help with a mod I am building. The basic idea is simple: I want to add another farm that gives +2 food instead of just one. So is simply cloned the farm-improvement to "specialist_farm", adding a new yield. As for the SDK all is working well.
But somehow the graphics it wont. I wanted the new farm to look exactly like the normal one - no change, except another yield. So I used the tag "<ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag> . But somehow in game it only uses the small hut, but no irrigation, no modern farms, no tree cutting etc.
No I looked at this mod: http://forums.civfanatics.com/downloads.php?do=file&id=8047
"The Navy Seal" added an "irrigation"-improvement. He changed the LPlotSystem-XML by adding his improvement. I tried to copy that, but it wont work (except for, when I place my new improvement on silk for some reasons).
Could someone more experienced maybe take a look at the file or tell me what else I might have done wrong?
thanks in advance!
I need some help with a mod I am building. The basic idea is simple: I want to add another farm that gives +2 food instead of just one. So is simply cloned the farm-improvement to "specialist_farm", adding a new yield. As for the SDK all is working well.
But somehow the graphics it wont. I wanted the new farm to look exactly like the normal one - no change, except another yield. So I used the tag "<ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag> . But somehow in game it only uses the small hut, but no irrigation, no modern farms, no tree cutting etc.
No I looked at this mod: http://forums.civfanatics.com/downloads.php?do=file&id=8047
"The Navy Seal" added an "irrigation"-improvement. He changed the LPlotSystem-XML by adding his improvement. I tried to copy that, but it wont work (except for, when I place my new improvement on silk for some reasons).
Could someone more experienced maybe take a look at the file or tell me what else I might have done wrong?

thanks in advance!