Need help with map scripting (map generators)

Anks

Chieftain
Joined
Oct 31, 2005
Messages
6
Hello, I'm wondering if anyone has done anything with the map scripts. I'd like to lower the percentage of desert/ice in some maps. I'd also like to remove the polar ice caps. Anyway, I've been looking in the /PublicMaps and /Assets/Python to understand how it works and I didn't understand much.

I know the map script file must implement some or all of the functions from CVMapScriptInterface. You can do things like "allow X/Y map wraps". I haven't seen anything about the polar ice caps. In the CVMapGeneratorUtil, there's a part about what % of land types you want, but it seems strange.

If anyone could give me a few hints, I'd appreciate.

Thanks.
 
removing the polar ice caps would not be possible - they are not part of the map. if you look at world view, you can tell where the map actually ends and the ice cap begins. Civ4 maps are indeed rectangular, the ice caps are just visual fluff in world view mode.

Er.. unless you're talking about ice tiles on the top and bottom of the actual map... i refer to those as glaciers and icebergs =)
 
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