Need helpful info for colonial game

DanGus

Chieftain
Joined
Jan 10, 2021
Messages
3
Ok so recently i did a colonial game where everybody starts on the same landmass and eventually you're supposed to discover the new world for additional colonies.
But things didn't really work out as i hoped

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For starters i felt it was a bit too cramped, i wanted a bit of competitive settling but the way it was it seemed most civs were struggling to even get 4 cities, although i managed to get 4 pretty good ones down which made my neighbors quite resentful as they had to settle for pretty **** locations.

Second issue was that the amount of space available was very variable, which is fine normally but when most civs only have space for 3-4 cities (and one even barely has that due to being on a tiny peninsula) against like 2 having loads of space for however many cities they want i see it as a bit of a problem

Thirdly there was a giant ass continent right below the one where everyone spawned, just ready for colonization for those that were closest, no need for caravels or anything, bit disappointing ngl :/
This also meant that my scout got every ruin that there was there since none of the ai decided to explore it at all, giving me a bunch of border growth, tech and increasing animosity with my neighbors

And lastly everyone was attacking me all the time, even those that were miles away with no real means to attack.
Now i've read a bit here on how to combat this and the one solution i found was building more military, which i don't really consider a proper solution since i felt like i had done a good job of making a decent defence force and was consistently a bit above average and going any further above would just hamper my building production too much, the ai is a bit too mil production happy i find.

Now, I'd like some suggestions if possible to improve my next game since i'm not sure i wanna finish this one but i definitely like the idea of a colonial mode
1) Is there a map best suited for this sort of gamemode so i won't have these issues? (I used the communitu_79 map, that might've been a mistake idk)
2) Is there a better solution for the endless agression of the ai?
3) Any other suggestions/tips to help or add to the experience
 
2) Is there a better solution for the endless agression of the ai?

Use the latest patch. Hotfix #3 for said patch will be posted later today, though.

You can also disable Domination Victory and/or victory competition to reduce AI aggression.
 
Re 1) The default civ number depends only on the map size - regardless of colonial or not or sea level, so you have to compensate by removing civs by yourself. I like the new Communitas map a lot, but I think it often produces these continents connected by shallow sea from time to time - as happened to you. You can try the default Terra or preview the Communitas map and check if the continents are spaced enough. Or better - you can suggest in its development thread that the map generation algo should separate the main continents enough if the Terra setting is turned on.
 
Use the latest patch. Hotfix #3 for said patch will be posted later today, though.

You can also disable Domination Victory and/or victory competition to reduce AI aggression.

Cool, I'll try the hotpatch then and hope that it solves the issue, thx man

preview the Communitas map and check if the continents are spaced enough. .

How do?
I don't remember any option to do that in the pre game settings so it can't be a normal game thing can it?
Do i need a mod for it?
In any case yeah the civ number surely could be lessened by 1-2 and maybe if i don't see the communitas map working at all i might just use terra or standard continents
 
Cool, I'll try the hotpatch then and hope that it solves the issue, thx man



How do?
I don't remember any option to do that in the pre game settings so it can't be a normal game thing can it?
Do i need a mod for it?
In any case yeah the civ number surely could be lessened by 1-2 and maybe if i don't see the communitas map working at all i might just use terra or standard continents
I think revealing the map in IGE mod would be the easiest way.
 
vyyt has already done it for you ;)
Yeah, that's another way, if you don't want to spoil the fun of exploring the map. Send the initial save to vyyt by email, I will check it, and let you know if the continents are spaced enough :-)

Or maybe don't :-)
 
I think revealing the map in IGE mod would be the easiest way.
alright that sounds like a good idea, i'll check that mod out and use that to make sure that the map is to my liking
shame that will spoiler how the world looks but i guess that's acceptable

Yeah, that's another way, if you don't want to spoil the fun of exploring the map. Send the initial save to vyyt by email, I will check it, and let you know if the continents are spaced enough :)

Or maybe don't :)
eh that seems like a lot of work for someone you don't know tbh
I appreciate the offer but I'd rather just find out myself in that case
 
eh that seems like a lot of work for someone you don't know tbh
I appreciate the offer but I'd rather just find out myself in that case
That was a joke. I was just referring to the "vyyt has already done it for you" :-)
 
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